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So, you have already figured out the story mode and have long ago decided to yourself which of the heroes will become your favorite, but you will have to leave other characters in reserve. The most important thing now is to boldly spend your gaming hours on developing your character, and at the same time equip him in the best possible way. To further prove yourself among other online players.

Frame mechanics:

The principle of how your character's attacks work is like an animation book, and at the same time we can say that most fighting games nowadays work at about 60 frames per second.

First you need to decide on the type of movement; they, in turn, come in four types: low, average (mid), high and at the very top (overhead). Also don't forget about blocks, but this depends on your opponent's direct strikes, i.e. sitting or standing block.

Special Frame Options

Well, now we can consider the most special parameters of frames, here, first of all, about six indicators are taken into account, let's take a closer look at all the indicators:

Start-up (preparation)- this is the main action before any blow.
Active (active phase)- this is the duration of the strikes themselves, and some combat combinations.
Recover- after a hit, the character must quickly return to a fighting position.
Blockadv. (block advantage)— frames that are spent when blocking a particular blow.
Cancel- frames that are spent if the player cancels any action of his character.
Hit adv. (impact advantage)— well, the last frame is the remaining stock of frames that your character has after one action or another.

The fair sex characters in the game Injustice 2 are very dangerous. Meanwhile, they are very fast, thanks to this their frame count takes place in a fraction of a second. First, learn to read frames, because if you know how many frames your opponent has left, then this knowledge will greatly facilitate the future fight. But you also shouldn’t forget about your unique tactics, because each player uses his own individual approach in order to deal with his opponent as quickly as possible.

Time of Heroes:

Meanwhile, all the characters can be safely classified into several categories: heavy or light, ranged, melee or mixed combat fighters, and then there are those fighters who have special fighting techniques. To defeat your opponent, you should know your character’s tactics, what techniques he is trained in and choose a special style for him.

There are also heavy fighters whose blows are very strong. But the fact is that such fighters move very slowly, and before they have time to fight back, you will be able to fire several powerful blows at such an opponent.

Ranged fighters prefer to keep their opponents at a distance; they do not get close to their enemy, but prefer to shoot at him from a distance.

The swamp thing is very strong, but with a skillful approach, it is quite normal to win the upcoming battle with it. Creatures such as the swamp creature and Captain Cold can be defeated by mobile characters who have the teleportation skill.

Special combat mechanics:

First of all, to quickly eliminate your opponent, you should control the usual counter-strikes, and of course control the conduct of the battle itself. To activate the collision battle mechanics, you first need to take into account two main parameters: you must be on the second life bar (red), and then simply press the “forward” combination towards your opponent, then press “use scale charge”.

Thanks to this combination, the opponents will go head to head, and the player will receive a special bonus, namely the opportunity to place a bet in the form of their scales. The side that wins the bet gets the life of its character restored. The interrupt mechanic is also a special parameter; in order to activate it, use the same keys as with the collision mechanic.

If you know both of these mechanics, you will eventually be able to win the fight, even against the strongest opponent. For those opponents who like to shoot their opponents, use a combat roll against them, to activate the parameter, use a double press of the direction in combination with the burn scale button.

Well, the last mechanic is the air escape, the same buttons are used, as a result, your opponent receives heavy damage from the air combo.

The editors of GeekCity have prepared a guide to the game "Injustice: Gods Among Us" for all those who are afraid to go online.

The largest fighting game tournament EVO 2013 recently ended, in which fans of the best geek game of the year “Injustice: Gods Among Us” also took part. Despite numerous criticisms of the European school of fighting games and specifically the balance in Injustice, the fights turned out to be quite spectacular, there were well-known players among the participants, and in general we can say that comic book fans have finally officially found their own niche in e-sports.

At the same time, Injustice, having cultivated professionals in championships and tournaments, has sharply lost the friendliness of multiplayer for beginners and amateurs. Many people don’t have any talent for fighting games, they don’t want to learn long combos and hit the keys at breakneck speed. It is for those players who are tired of playing with the computer and want to try out their favorite character in a duel online, but who at the same time do not want to devote their whole lives to training (and e-sports is also a sport), this article was written.

The game developers, NetherRealm Studios, are trying their best to maintain interest in their brainchild with the help of downloadable content. If you somehow lost interest in Injustice, then this article may well revive it, giving you a brief excursion into the world of the game and making it clear that its gameplay is not limited to jump shots and throwing fireballs.

So, if you have the Internet and the desire to fight, then let’s step by step create a seasoned fighter out of you.

Stage One: Character Selection

No doubt you already have your own preferences in choosing a hero. You are great at defeating the computer and friends with the help of Batman and you have no idea what can be countered to your cunning tactics of kicking and using a harpoon. This is fine.

But I would like to warn you that the Internet is teeming with fans of the Dark Knight who are fluent in all his bells and whistles. This creates two problems at once. Firstly, you will always be surrounded by players who master your character better than you yourself, and you will not be able to oppose anything to them except your own experience. Secondly, most players have already faced Batman so many times in online fights that they know all his possible tricks and tricks by heart.

When all possible combos and techniques have been learned, the battle invariably comes down to such an important element of a fighting game as tactics. And that is why it is always better to shock the enemy with an unexpected and rarely used character, whose capabilities he does not know, than to once again unleash Batman against him, who, although an extremely dangerous character in the right hands, is already too well studied. Rarely used yet powerful characters include, say, Cyborg, Raven, Shazam and Catwoman. For unknown reasons, few people prefer them, which does not deprive them of well-balanced advantages.

In addition, all the characters are very clearly divided into groups. And these are not heroes and villains, and not even supporters of strength or dexterity. All characters have fairly specific tactical capabilities. Such popular fighters as Batman And Flash, for example, cannot oppose anything to Deathstroke, who is in good hands, and will always keep them at a distance. Deathstroke in turn, practically nothing can oppose the favorite of the penultimate tournament, Aquaman, who has good ranged attacks, simple and effective combos, as well as outstanding defense.

When choosing a character, you should always prepare for all possible scenarios. During training, as a rule, a player prepares for an opponent who will stand still and wait for a spectacular bunch to be thrown at him. At the same time, long combinations that destroy health are quite rarely successful online. Much more important is a thoughtful line of behavior, knowledge of your own strengths and weaknesses.

You can find many training videos on performing combinations at forty and sixty percent health. But it will be much more useful to watch videos from tournaments, like the same EVO 2013, where professional players take up defensive positions at different ends of the arena and use the same techniques. However, we will talk about the correctness of such behavior later.

Characters like Doomsday and Bane focus on close combat, high damage, and breaking through enemy ranged attacks. Nightwing And Catwoman, in turn, can perform long and fast combos, relying on speed and agility more than strength. Batman and Green Arrow rely on control and tactical decisions, balancing melee combos with the ability to immobilize their opponents. This game uses swords, machine guns, carpet bombing and giant sharks. The rules of a Western fighting game dictate their own conditions, according to which characters much are different from each other and play completely different roles.

So, let's repeat the main idea of ​​the first stage. Your task is to choose a hero that you would be comfortable playing, but who would also be ready for any situation. Always imagine Deathstroke and Superman as your opponents, spraying bullets and lasers at you from a distance. Always imagine Aquaman and Green Lantern as your opponents, preventing you from getting off the ground, showering you with an endless hail of blows. Imagine that dictators will come against you Sinestro And Black Adam, throwing asteroids and lightning from the sky. Wonder if batarangs and jump kicks will help against them.

Stage Two: Competent Defense

The main difference between an experienced online player and a yellow-mouthed acolyte is the seemingly simple ability to place a block. A player with zero victories, as a rule, obediently accepts any attacks, and then blames everything on ping, lags and spam. That's why it's most important to learn Always move back, be prepared for an enemy attack and place a block in time.

A successfully placed block gives you a number of advantages. The instant confusion of your opponent, whose blow was blocked, gives you the opportunity to carry out any combos and attacks. This is why it is very important to train yourself to constantly retreat tactically, as this is the key difference between an experienced player and a beginner.

Always pay close attention to those of your combos that work in combination with the strike buttons and the movement buttons. They typically allow you to hit different parts of your opponent's body, thereby reducing his ability to block. They are more difficult to remember and perform, but give you a superior advantage.

In addition, get used to placing different blocks yourself. As you know, Injustice allows two types of defense: top and bottom. The top one is turned on by pressing the “back” button, and the bottom one by pressing the “down” button. As mentioned earlier, the best attacks alternate between high and low and are very difficult to block. These include, for example, Deathstroke shooting from a machine gun. If the bullets themselves can be blocked by simply crouching, then an under-barrel grenade deals damage from above and, accordingly, is blocked only by the upper block. A good example is also Green Lantern's Parallel Nature combo, which he uses to first strike the opponent's legs and then launch him into the air with an uppercut.

It is highly recommended to block against moving characters when they are just ready to rise from the ground. If it is better to meet the awakening of a strong and clumsy enemy with another combo, then a fast character is able to strike you earlier, and by blocking such a blow, you will again gain an advantage.

Keep a few things in mind. Firstly, it is impossible to block attacks inflicted by the interactive environment, you can only dodge them (including by dashing back, even if they hit you). Secondly, even blocked attacks cause damage, so you won’t be able to sit on defense.

Once again I would like to remind you that the ability and habit of blocking distinguishes an experienced player from a beginner. All other parameters vary, but this one remains unchanged. In an online duel, a successfully delivered attack is a great rarity and happiness. And if the first step in becoming a professional player is habit place a block, then the second step is reflex put a block. A truly experienced player almost never backs away, but he meets every attack with timely defense. But this has to be learned.

Stage Three: Mental Preparation

The time has come for the most important stage of preparation: moral. As Clint Eastwood would say: “There are two types of players online: some spam, and others had sex with their mother.” You can join one of the camps. If things don't go well, you'll end up in that group of people writing insulting messages to opponents who beat them in a fight. If everything goes well, then after each of your triumphant victories you will receive vile revelations about your relatives, homeland and, at best, about the way the game is played.

Let's be honest with each other: you either win or you don't. And if in life you prefer to make excuses and look for flaws anywhere, but not in yourself, then a much better guide for you will not be this article, but a list of obscene expressions in the English language. If you are a winner in life, then forget about such concepts as spam, lags and magic. If you lose, then your tactics are backward and primitive. No excuses.

If Superman, who went against you, spent the entire fight spraying lasers at you from the air, this does not make him a villain. Yes, he plays poorly and prefers to keep you at a distance, but what kind of player are you if you can’t find anything to oppose him? “Spam,” as many amateurs call it, is a much greater threat to the one who spams than to the one being spammed. You can come up with a good remedy against any attack, thereby depriving it of its meaning. If the enemy has only one attack in his arsenal, then no matter how lethal it is, it will not save him from your imagination and tactics. The question is whether you have them at all.

Start by guessing the tactics of one specific enemy. You will then begin to memorize each character's tactics. Ultimately, you will be able to predict the outcome of the fight even at the hero selection stage. There are not so many options for the development of events and often the winner is not the player whose skill and reflexes were higher, but the one whose character was chosen more intelligently.

Consider the situation of a young and inexperienced Superman who decided to win with just an aerial laser attack. Even if we don't count on skillful defense to close the distance, what can we do? Batman has radio-controlled batarangs in his arsenal, Deathstroke and Green Arrow can shoot while jumping, Raven and Ares can teleport, the giants Bane, Solomon Grundy and Doomsday are able to run through the arena without reacting to oncoming attacks. Flying characters can close the distance directly through the air, Flash and Shazam can make lightning-fast dashes from a standstill. If your favorite is not on the list, then almost every character can block and retaliate with a ranged strike. In theory, everything is quite simple.

Practice, however, is usually less reassuring. You always need to have time to adapt to someone else’s strategy, even such a primitive one, you always need to clearly know your actions to resist. This takes time and, alas, health. In addition, players who use the same technique can turn out to be good fighters without it, capable of giving a worthy rebuff in close combat and have a couple of trump cards up their sleeves. What does this teach us?

First of all, the fact that “spam” is exactly the same tactical decision as all the others, and its more correct designation is “zoning”. If the ranged character Deathstroke keeps the bruiser Bane from getting close to him, that's highly worthy of understanding. The whole game is a constant clash of different fighting styles, an attempt to find the best solution and the ability to brilliantly get out of difficult situations. Fighting is not about pressing buttons at the right time. This is a battle of wits, a real cyber sport. If they could beat you with the same technique, what kind of athlete are you after that?

Don't hesitate to use your character's advantages, they are given to him for a reason. Study your special techniques well, repeat the most successful ones, pin your opponent in a corner and don’t let him get up. The tougher and more unprincipled the game, the more interesting it is. For a normal person, difficulties should arouse interest and the desire to overcome them. If you don't want to face difficulties, then you shouldn't go online at all.

The most dignified reaction to defeat is always a smile and sincere admiration for the enemy. Show interest in his tactics, think about your mistakes, and scroll through possible scenarios in your head. The reason for defeat never lies in the fact that your opponent is an idiot, his country is a big garbage dump, and his mother is not worth talking about. The reason for defeat is always you and your mistakes.

Failures, if handled correctly, bring you closer to perfection much faster than endless triumphs. Remember this.

Stage Four: Super Scale Expense

The fundamental difference between a computer opponent and a living one is the inability to adapt to the situation. The computer knows all the combos and techniques by heart, but will never think of blocking your super attack. A living person, in turn, may have difficulty performing complex combinations, but will never miss a super attack, which, according to the specifics of the Injustice game, is presented with great fanfare. This teaches us to use the super scale more flexibly.

A super attack succeeds online only if it is part of a combo, or is delivered at such a good moment that the enemy is unable to block it. For example, when he attacks you himself, or is ready to land after a jump. However, spending your entire gauge on one attack, even if it takes away a third of your opponent’s health, is always very risky, and they rarely succeed without good training. Therefore, you should learn to spend your scale in parts, on more mundane, but no less important needs.

Firstly, almost every special move can be enhanced using part of the gauge. A case was described above where a successful block saved Deathstroke from bullets, but if he spent part of the scale and fired an underbarrel grenade, he dealt damage and gained an advantage. Aquaman and Nightwing, in turn, can continue special attacks based on repeated strikes. If the damage has already been done, then why not sacrifice the scale and double it? Characters like Green Lantern can end their special moves with an enemy in the air rather than on the ground, allowing them to follow up a spectacular combo on them. Using a buff move will always give you greater tactical advantages.

In addition, the quarter gauge also allows you to land a strike that cannot be interrupted. If it is vital for you to use an interactive object, but you know that you will not have time to do it because the enemy is attacking you, then hold down the right trigger at the moment of use. Your opponent's attacks will cause damage, but will not prevent you from finishing what you started.

The same rule applies to strong techniques designed to throw the enemy back or throw him up (back + strong attack, or forward + strong attack). If the enemy is trapped in the corner of the arena where you can make a level transition, then the smartest solution would be to hit him with a transfer strike using the scale. It certainly won't break through his block, but if he decides to quickly counterattack, he'll end up flying through Metropolis.

Melee fighters such as Doomsday, Solomon Grundy And Bane, use the scale to get closer to the enemy. Their forward-based moves become impossible to interrupt, much to the frustration of the enemy who wanted to keep them at range.

In addition, using two quarters of the gauge allows you to continue a complex combo with a strong back or forward strike. This trick requires a lot of preparation, but you can always perfect its use in Training or Instruction mode. To use it, you need to press the "back" or "forward" button twice along with the right trigger at the right moment in the combo.

Don’t be greedy and spend your scale generously; there is absolutely no need to accumulate it. Most of the super-attacks that a desperate player has high hopes for go to waste online.

The end of your training is just around the corner. The last section will be devoted to the little things of the game that will help you quickly get used to the cruel world of the online.

Firstly, a very important attack for any character is the attack used "on awakening". That is, you perform it while lying on the ground, and thereby do not allow your opponent to continue to mock you. Such attacks have an advantage over others and are carried out before the opponent has time to do anything. Such attacks, as a rule, are combined with movement around the arena and are assigned to the strong blow button. Most often these are tackles, like those of Batman, Green Arrow or Killer Frost. Sometimes it's a breakthrough, like Solomon Grundy, Bane, Doomsday and Lobo. The most interesting type of such attack is Black Adam's Lightning Cage, which completely deprives the enemy of offensive options. A frequently used awakening attack will sooner or later force the enemy to stay away from you and go into blocking, which will give you room to maneuver and even out the odds even after falling.

Secondly, you should never try too hard to throw your opponent into another arena, perform a super move, or use a long and recently learned combination. The more you focus on one thing, the less you feel the overall flow of the fight. Too strong a desire to do something specific deprives you of flexibility in using various techniques and the ability to adapt to the situation. Remember that your battle is a war of minds. Nobody wins at chess by loving horses.

Third, you should quickly recognize your opponent's strengths and weaknesses. If the Green Lantern you meet along the way did not give you a single chance in the first round and destroyed your entire first health bar with an endless combo using structures of various shapes and sizes, then the stupidest decision would be to get up, dust yourself off and go in for a melee attack again. The enemy is dangerous in close combat, this is obvious, and if you still have any chance of winning, then he clearly has the ability to keep him at a distance.

The opposite situation applies to opponents who like to engage zoning. Do not try to defeat Deathstroke in a pistol duel as Harley Quinn or the Joker: he has an obvious advantage in this field. Place a block, rush forward, throw grenades. Only those who have been in the wedge business longer knock out a wedge with a wedge. Your task is to oppose the enemy with what he does not have.

Fourth, remember the game favorites. Aquaman won the penultimate tournament, Superman won EVO, Black Adam, Batman and Green Arrow are always in the lead. These are the most dangerous characters and in the right hands they are practically invincible. Study their tactics, memorize all their techniques, figure out what you can oppose them with. Or learn to play for them, fortunately, the Internet is full of various training videos.

Fifth, remember the possibility Contractions. Once per battle, when you have only one health bar left and the enemy is performing a combo on you, you can hold the trigger and the forward button to engage Brawl mode. If you bet more quarters of the super scale than your opponent has, you can restore a certain amount of health. This is one of the smartest uses of the super scale and can change the course of a fight. The main thing is to pay attention to how much super scale the enemy has left, because if he wins at the end of the fight, the damage he inflicts will be so great that you will regret not letting him finish the combo.

Sixth, don’t be shy about hitting the buttons. Pressing the punch button at the right time while falling will allow you to get up without delay, gaining an advantage. In addition, many special and signature techniques can be performed directly during the combo, if you press the corresponding buttons without the slightest interval. In other words, if you perform a combo with Green Arrow that throws an enemy into the air, and then shoot, you will most likely miss. If you perform the same combination and immediately press the shoot button, the arrow will hit the enemy and continue your combo. No matter how this guide tries to prove the opposite, in fighting games a lot depends on the ability to quickly press buttons.

One of the most important tips: study the game. Knowing the arenas, characters and techniques makes any fight much easier. If you fall into the cafeteria of Arkham Asylum, immediately jump back, because the enemy will reflexively throw a plaster tragedy at you. When playing as the first player in the Hall of Justice, activate the small robot with the red button, he will drive up to you right at the start of the fight. In Stryker Prison and Themiscyra, take up defensive positions next to the barrels; in the Batman Cave, do not forget to pick up grenades. Deathstroke always does a forward somersault with his sword, but if he blocks at the right time, he remains helpless. Sinestro is practically invincible from a distance, but very vulnerable up close. A lot of nuances and knowledge will help you wisely choose tactics against your opponent.

Well, the last piece of advice will concern, as it should be, the moral aspect of the game. Remember that you are playing for fun. Don't come online angry, don't get angry at your more successful opponents, don't throw your gamepad against the wall. Enjoy the game, learn from losses, and don't get too carried away after victories. NetherRealm Studios set as their goal to create a fighting game that maximized the potential of one-on-one duels, and they succeeded.

That's all. Then only practice, training and, of course, the desire to play and love for superheroes will help you. Remember that no superpowers would have helped them become what they became if they did not have tenacity in battle and zeal for victory. We sincerely hope that our tips helped you create the right mood for the game and will also help you implement it online. Show them all!

Everyone has already heard about the superhero fighting game “injustice: Gods Among Us” from the NetherRealms studio, famous for its console “Mortal Kombat”. As with MK, Injustice is a console game with advanced graphics, a combat system, a bunch of characters and other goodies, but that's not what we're talking about. In support of the older version, an iOS version of the game was released, which is exclusive, yes, Android, as always, is in flight. Many have probably already completed it, but for those who have difficulties, I will share useful tips for passing this rather controversial game.

So, here I will talk about some tips that will help the players.

1. Additional content

If you have a licensed console version, then you know that by playing the mobile and console versions of the game you can open additional content in both, respectively. All you need to do is log in with your WB ID on the mobile version.

2. Buying characters

The game is made according to the now fashionable freemium model, and therefore the prices for the characters are sky-high by the standards of the game, for example Superman costs 220 thousand game coins, while in battles you will earn from 200-1.5 thousand. So calculate how much time it will take to earn such income. But there is a way out.

As practice shows, most of today's gamers are simply inattentive. So it is here. The game store has a section called “Boost Packs,” where you can save a lot of money.

There are 3 sets in total: bronze, silver and gold. The set consists of one character (bronze, silver or gold, respectively) and two enhancement cards, that is, cards for super-strike upgrades and character statistics enhancements.

Save 100 thousand and get, for example, such a set, saving about 90 thousand. Not bad, right?
Moreover, I advise you to save up for gold sets, or at least for silver ones.

3. Leveling up characters

Upgrade your characters as you progress, without really thinking about tactics, but when you open the last page with battles, the most profitable one for earning money and gaining levels is the first battle. This is where you earn money for gold sets, otherwise you won’t get further.

The maximum character level is 40. But there are 5 more elite levels that increase when you buy another card of the same character.

Maximum leveling of a character means: leveling up to level 40, buying it 5 times, thereby leveling it up to elite 5, leveling up all super attacks and buying cards to increase statistics. It sounds scary, but it's quite simple to do. 🙂

4. Infinite Energy

Since the game is distributed free of charge, of course the characters’ energy is spent on battles, which is restored over time. At the beginning, battles require little energy, and as you progress, the amount of energy spent increases. BUT! There is an exit! And it's simple.

As soon as the energy runs out, just end the game

Change the date. And, voila, energy is restored.

And repeat this as much as necessary, but I don’t recommend going too far with the date. It’s better after you’ve restored the energy 5 times in this way, restore it again and then return the real date. Then start the cycle over again.

IMPORTANT: change either the time or the date, but not the year!

That's all the advice. I hope they will help you in completing this fighting game.

Injustice 2 is the continuation of the super-popular fighting game about DC superheroes! This game has received applause from a huge number of critics and is incredibly popular among players all over the world. The mobile version of this fighting game, unlike the console version, is completely free - nothing will stop you from enjoying the epic story of the confrontation between heroes and villains from all DC comics! In this fighting game you can assemble a squad of superheroes (and villains) to your liking - unlock new heroes, buy equipment for them and upgrade them in battle! Each hero is unique and has its own set of attacks, cool special attacks and an insanely powerful super attack - try to play as each and see all the techniques! The game features Batman, Superman, Harley Quinn, Joker, Catwoman - the list of these legendary comic book heroes can be continued for a very long time, so if you are interested in the DC world, then you will certainly find your favorite characters and be able to try them in battle! Injustice 2 on PC and Mac will allow you not only to admire the heroes - a polished combat system with many combinations and skills will make every battle dynamic and vibrant. Feel the battle at your fingertips! Try playing Injustice 2 now - the coolest fighting game will allow you to have tons of fun and have a good time in your free time!

NetherRealm Studios has created not only a spectacular, but also a deep fighting game. We have prepared a guide for those who want to fight on equal terms with both Batman and Superman.

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So, the story mode is over, and you have already figured out which of the characters will be your favorite and which to leave in reserve. It's time to break in Multiverse and spend a dozen hours getting the coveted equipment for your superhero, and then prove yourself in multiplayer. But before you do that, let's get to know a little science Injustice 2.

Frame Mechanics

Let's go over the principle of operation of the main unit of measurement of the time of strikes and combinations in the game - “frames”. Most fighting games run their punch animations at 60 frames per second. If you lay out the animation like a book, then sixty pages flipped through in a second will ultimately amount to exactly a second of character movement. It is based on this value that all impact statistics work in Injustice 2, carefully folded in a plate on the right side of the screen in the combination viewing menu.

Move type — Accordingly, there are four types of attack: low, mid, high and overhead. Depending on the direction, a standing or sitting block will be required.

Damage / block damage will tell you the amount of damage dealt directly and through an opponent's blocking.

Those who use equipment in battle will find the caption useful “Move affected by ... stat”, meaning that the performance of a strike or combination will change depending on the equipment worn and a certain parameter.

Start-up (preparation) — the time before the strike, which the character uses to prepare.

Active (active phase) — the number of frames that include the animation of a strike or combination. In other words, duration.

Recover (recovery) - the number of frames that are spent returning to the character’s original combat position after delivering a blow or practicing a combination.

Blockadv. (block advantage) — the number of frames available to the character immediately after the enemy blocks a blow or combination. A negative number means that the advantage is on the opponent's side.

Hit adv. (impact advantage) - the number of frames in reserve that the character has to continue the combination or deliver the next blow.

Cancel - the number of frames that are spent on canceling a combination or strike, provided that there is a cancellation option as such.

It's difficult, isn't it? Let's look at an example to make everything clear. Let's say you choose a character combination with the following statistics:

11 frames for preparation;

5 frames to the active phase;

52 frames for restoration;

-35 frames in block advantage;

28 frames in the advantage of the blow;

62 frames for cancellation.

Preparing a strike takes 11\60 seconds, or about 18 ms, it's very fast; the blow itself takes only 5 frames, which makes it almost lightning fast, and therefore difficult to block; 52 frames recovery takes a long time, almost a second, which means that the opponent can very harshly punish for a mistake; negative meaning the advantage of blocking, and such a large one at that, suggests that, being blocked, the blow will immediately give the enemy the opportunity to counterattack without any problems; any hit from your character's list that takes less than 28 frames to prepare, can become a continuation in the combo, but 62 cancel frames- a heavy price to pay if you want to suddenly change tactics and cancel the reception in the process.

Built on this system All combinations and connections with transitions everyone characters. This is why learning to read frames is key if you want to achieve mastery. Now that you have an idea of ​​how to read moves, it's time to talk about tactics. We will not write huge volumes about the behavior of this or that character in battle, but we will outline in general terms what you should pay attention to during the game.

Time for heroes

Characters are conventionally divided into several categories: heavy or light, ranged, melee or mixed combat fighters, specialists in enemy control or massive combinations. A variety of combat tactics and special techniques allows you to choose a superhero to suit your playing style.

Heavy heroes like Gorilla Grodd or Bane, they move for a very long time and hit slowly, but this is compensated by incredible damage, provided the strikes and super moves are calculated correctly. It’s difficult to fight them, but often you can only win by having a more mobile character and not giving any opportunity to go into a long combo.

Ranged fighters such as Deadshot or Green Arrow(to a lesser extent, by the way), they prefer to keep their enemies at a distance, only occasionally coming close in order to once again push the enemy away and continue shelling. Probably, it is this type of hero that most infuriates beginners who have not yet realized how to use the level environment and the narrowing of the distance.

Control specialists (for example, Swamp Thing or Captain Cold) actively use their techniques to use the opponent's position against him and prevent him from moving, and then successfully finish him off with a super move or combination. Again, the problem is solved by a mobile character (preferably with a teleport) and the correct calculation of recovery after long blows.

Finally, heroes of a mixed type, like Firestorm or Superman, combine the pros and cons of all unspoken classes, and therefore often seem more difficult to master than, for example, Catwoman or Green Arrow.

Special combat mechanics

In addition to the usual burning of the scale to enhance ordinary special moves, there are a number of mechanics in order to more accurately control the conduct of combat. First mechanics - collision. To activate this event, you need to take into account two parameters: you must be on the second life bar (red), and instead of blocking a strike, you need to press a combination of the “forward” (towards the enemy) and “use scale charge” keys.

After the above steps, the two superheroes will go head to head and give players the opportunity to “bet” in the form of their scales, ranging from one to four. The winning side with the highest bid will receive bonus damage or life bar restoration.

The second interesting mechanic is interrupt. The same keys are used as for collision, but while using a combo link on your hero. It requires two scale divisions and correct timing, that’s all!

Trump card against characters who love to lock on the other side of the screen and shoot: combat somersault. Produced by double pressing the direction in combination with the scale burning button. How are things going there? Deadshot?

Finally, the last detail - air care. The buttons are the same, it is performed in the air. The player again spends the gauge, but in return receives the necessary distance to plan an upcoming attack or avoid a heavy air combo.

Well, now a little of our personal impressions.

Most annoying character

Undoubtedly, Deadshot. IN Injustice played this role Deathstroke, well, its “cut” copy migrated to the sequel, which, however, allows you to use the same excellent tactics: move to the other end of the screen and shoot your opponent to death, leaving him completely bewildered by the impossibility of solving the puzzle of reducing the distance. As if that weren't enough, they added "fire ammo" that deals extra damage. This is exactly the tactic that the world's No. 1 in Injustice 2

After much deliberation, between Scarecrow And Atrocitus the last one was chosen. The amazing work on the Red Lantern is felt in the voice acting, in the finishing blow, and in the magnificent four-legged ally who can be summoned and even allowed to gnaw on the opponent’s face! You've already seen this hellish cat, haven't you? Add to the above an excellent arsenal of control techniques, closing the distance and an excellent six-digit combo with a charge that smoothly turns into belching napalm right in the face of a downed enemy.

IN Injustice 2 a lot of different characters, and even more will appear in the DLC. Everyone will find something for themselves and, if desired, will perfect not only their own skills, but also the appearance of the hero; fortunately, the game has more than enough resources for this. Put our recommendations into practice and get ready to hear applause from your friends for a ten-digit combo that removes at least half of the enemy hero’s health.

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