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Today we will look at the melee class in the game Blade and Soul, namely the ax master guide.

This character has the maximum AOE damage and health of most MMORPGs.

I would call him a "tank", which is quite difficult for other players to handle.

The character is called both a destroyer and an ax master. In addition to good characteristics, this one is quite easy to learn.

The class overview will help you understand everything and understand if you want to choose this hero for passing in the game.

From this article you will learn:

Ax Master's Detailed Description

The destroyer is able to take almost all the damage, so it will play an important role in farming bosses and dungeons.

The character also performs well in solo and mass PVP. This is a real strong melee warrior and the most dangerous of all opponents.

The ax master has maximum survivability and this despite the fact that he deals maximum damage to opponents.

Class features:

  1. Maximum health and protection.
  2. Slow attack speed.
  3. Rage generation during attacks.
  4. Skill cooldown.
  5. Control.
  6. Lots of different AOE skills.
  7. Removes control of the main skill.
  8. Perfectly balances between single and mass skills.
  9. Has the highest HP value compared to other characters.

At the same time, the hero is considered one of the simplest classes in the Blade and Soul online game. Even beginners can easily master it, especially if they prepare in advance by reading an online review.

Of the minuses, I note a rather long rollback of skills and the lack of skills that ignore the slope.

The Ax Master does a great job of dealing with the accumulation of enemies with the right rotation. There is no universal pvp build for the hero.

Features of the fights

  1. Ax master vs elemental master. Initially, the enemy moves faster and uses the "freeze" skill, which makes it impossible to get close to the opponent quickly. This skill has three stacks, then the blocking subsides, here you need not to gape and start attacking right away. This can be done in different ways: by jumping into the air, using ice stances, catching the opponent on the rebound, just punching him. It is important to keep control.
  2. Ax Master vs. Summon Master. This opponent has a lot of skills to catch on the rebound. There are several strategies in such battles: you can carry the cat away from the cat breeder, prevent the enemy from spinning yourself, grab after two bounces, interrupt your TAB in time.
  3. Ax Master vs Ax Master. Two characters with the same skills, so in this case, the best equipment and experience gained will play the main role. You can overturn such an opponent either by amputation or by taboo.
  4. Ax Master vs. Sword Master Lin. The opponent is very similar to the ax master class. Therefore, it is necessary to act similarly, plus - to use some of the features. This opponent is heavily reliant on Chi, so if you burn him, you will get him out of control. It is worth starting with a jump, at the same time striking the enemy in the face with a blade. If the enemy shoots lightning at your hero, then try to take off quickly. As soon as the master of the sword Lin begins to use combinations, use the "meat grinder" skill. To win, it is enough to do the usual actions: overturn / use the capture / crush under you / pour in the combo.
  5. Ax master vs kung fu master. This is where the counterattack comes into play. This opponent will first of all try to hook you in the air, it is simply important here not to get confused and follow all the actions of the opponent. Wait until he starts to catch your character on a counterattack and try to capture the enemy.
  6. Ax Master vs. Shadow Master. This opponent has a variety of build variations, so it's quite difficult for him to find the right build. Here it is important to simply jump in time, and then start the timely application of TAB, knocking over the opponent. The enemy has 2 retreats, which will allow him to drag your hero across the battlefield. Therefore, keep the "twist" to the last.
  7. Ax Master vs Sword Master. Here, too, the beginning of the battle takes place in the air. You should try, similarly with the sword master Ling, to catch his attack on TAB. And the battle itself is identical. This enemy will sometimes try to stun you by using LMB while hovering in the air. In this case, it is important not to look at him and immediately turn around 180 degrees, and then run away. But at the same time, stay alert, the enemy can go after you at any moment.

Conclusion

The Ax Master is a rather interesting and easy-to-manage class. Advanced players like to use it, it easily obeys novice players.

With the right development and direction, the character will become a real “non-penetrating” hero and will bring only victories.

This class is especially liked by gamers who like to keep mobs on themselves, who prefer to have good protection and health, as well as those who like to play "tanks".

If you have a diverse selection of skills and abilities, then you can throw opponents into the air, knock them over and show yourself well in PVE and PVP battles.

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Introduction

Unlike other inhabitants of Elmoreden, the sole purpose of the creation and existence of the Kamaels was war. Swift and strong as orcs, wise as elves, endowed with the ability to fly like arteas, they were the perfect weapon. But the gods nevertheless turned out to be stronger, and the winged warriors were defeated. For many thousands of years they were imprisoned on the Isle of Souls outside their world. These years have not passed without a trace - the kamaels have weakened, and now they have a long way to go, and only the most worthy will become free and gain a second wing.

Race Kamael

Race special abilities

Kamaels are born to fight. In battle, they behave more violently than the dark elves, and surpass even the orcs in strength. But they were not touched by the blessing of the gods, so the highest power - magic - is not available to the kamaels. However, their purpose makes one-winged warriors resistant to magical attacks, and the chaos hidden in their hearts makes it possible to absorb the souls of defeated opponents and become stronger. Kamaels can only wear light armor.

Race characteristics

Depending on the gender, the Kamaels can acquire various professions. Even their weapons are different from those currently used in Aden, but they themselves are able to transform modern blades and bows into the swords, rapiers and crossbows with which they are used to fighting. All classes, without exception, are considered as fighters, and in the group they play the role of an attack.

Berserker class

Berserker, (abbr. Bers) - a fast warrior who swoops in like a hurricane, uses a special two-handed sword. The main feature of the berserker is the method of attack - he stuns the enemy with a run and, running back, finishes him off with the same quick attacks, often the enemy does not even have time to do anything. It can disarm the enemy, stun from a distance, increase the maximum amount of life, and even fully restore its body. It has a large number of skills that hit several opponents at once. Pretty strong and very fast.

Kamael Male

The male Kamael soldier is the first class of all males of the race, and is similar to the fighters of other races. His Strength stats are 41(STR) and Endurance 31(CON), comparable to Dark Elves, making his attacks very strong and his HP stats very low. The Kamael has a Dexterity (DEX) score of 33, second only to other races (only Light Elves are faster). His magical abilities are also quite high (29 INT), but useless for future Berserkers. Only male Kamaels can become Berserkers.
At the first level, we use the Scroll of Teleport to Kamael Village, we approach the Novice Assistant, and he gives simple tasks. Upon reaching level 10, fly to the Village of the Talking Island, complete the tasks of the Novice Assistant, and you will be given level 18, after which you can do the quest for a profession. The whole operation takes up to an hour.

The path from Soldier to Punisher

A few things to keep in mind as we start our journey:

  • Before you take the quest for the profession of a Soldier, you can look into the village of dark elves and take the quest Dwarven Kinship (Strange relationship) from Carlon (Carlon). This quest will overlap with the profession quest.
  • The quest for the Soldier profession is called Path of the Trooper, and you can get it in Gludio from Master Gwain. After completing the quest, we speak with Kamael Grand Master standing next to him and change the profession to Soldier.
  • After completing the quest for the profession, you can earn some Adena and get level 21 by completing 3 quests: Walk of Fate (The Path of Fate), Ominous News (Disturbing News) and Blood Fiend (Blood Enemy).

Soldier. Level: 20 - 40

Soldier is the first profession of all males of the Kamael race. The profession combines both the skills of future Executioners and the skills of future Berserkers. Consider all the skills of this profession up to level 40.

Active Skills

SkillShort description
Abyssal Blaze ( Radiance of the Abyss) Shot by a materialized soul. Consumes 5 Souls.
Change Weapon ( Conversion) Change from a normal weapon to a unique Kamael weapon. Reverse replacement is possible.
Dark Strike ( Dark Strike) Calls upon the power of souls for a killing blow. Consumes 5 Souls. Requires a sword, blunt weapon, or ancient sword.
Double Thrust ( Double Stab) Two quick shots. Consumes 5 Souls. Requires a rapier.
Strike Back ( Counter attack) Reflects damage dealt by a melee skill back to the enemy. Consumes MP while active.
Dark Explosion ( Dark Explosion) Explodes souls and damages nearby enemies. Consumes 5 Souls. Useless at 40+ levels.
Death Mark ( Death Mark) Brands the target with darkness. Decreases M. Def. Def./Phys. Def. HP every second. Duration 30 sec. After 40+, the skill loses its effectiveness.
Increase Power ( Strength increase) For 20 min. increases your P. Def. Atk. By 12%. Similar to the skills Power, etc.
Rush ( Swift Throw) The character rushes at the enemy. Requires an ancient sword or rapier. Most often used in PvP, to quickly get close to enemies attacking from a distance.
Erase Mark ( Erase Label) Heals from a weak mark of death. Useless skill.
furious soul Furious Soul) For 1 min. 30 sec. increases the chance of a critical strike, as well as the damage from it. While P. Def. Def. decreases. The skill is applicable for pumping and increasing DPS, but it is detrimental during PVP.
Hard March Energetic Step) Increases your Speed ​​by 20. Requires 1 Soul. Consumes MP continuously according to level.
Courage ( Courage) Increases resistance to mental attacks. Action time: 1 min.
Disarm ( disarm) Disarms the target. The weapon cannot be re-equipped while the effect lasts. Duration: 5 sec. An indispensable skill in PVP.
Sword Shield ( ) For 30 sec. increases your P. Def. Def. by 1600. While the effect lasts, your haste is reduced by 40%.
Darkblade ( Blade of Darkness) Increases your shadow damage by 10.

Passive Skills

SkillShort description
Light Armor Mastery ( Light Armor Proficiency)
Ancient Sword Mastery ( Ancient Sword Mastery)
Magic Immunity ( Immunity to Magic) Increases M. Def.
Rapier Mastery ( Rapier Mastery) } Increases P. Def. Atk. when using a rapier.

Hunting Zones

Level 21-39

dressing Common Item - General's Katzbalger, top-D armor and start pumping.

Acceptable locations for level 20+ leveling will be:

  • Cruma Marshlands (Marsh Krum) - it is better to hunt further from the Tower.
  • Plains of Dion (Plains of Dion) - you can hunt at the eastern gate of Dion.
  • Partisan's Hideaway (Partisan Camp) - there will be x2 monsters and groups of monsters.
  • Abandoned Camp (Abandoned Camp)

For pumping to 30+, you can visit such locations as:

  • Cruma Marshlands (Marsh Krum) - we hunt next to the tower.
  • Execution Grounds (Land of the Executed)
  • The Ant Nest (Anthill) - very large clusters of monsters, x2 monsters are present.
  • Hardin's Private Academy (Hardin Academy)

At level 35, the Temple Missionary and Temple Executor quests will become available to you, which can be taken in the Temple of Dion, they will subsequently open a small chain of quests. By completing these quests, you can level up to level 39.

Berserk. Level: 40-76

After reaching level 39, you need to complete the Certified Berserker Quest to change professions. The quest is very simple, compared to the quests of another race. It can be obtained from NPC Orkurus in the Town of Oren village. After completing the quest, you can begin to learn new skills of your class.

Active Skills

SkillShort description
Dark Smash ( Darkness Crush) Summons power for a killing blow. Consumes 5 Souls. Requires an ancient sword. Overhead is possible. Only affects 1 selected target.
life to soul Life for the Soul) Sacrifices own HP and recovers 1 Soul. The higher the skill level, the more souls you get for your Health Points. It is better not to use this skill in combat, and buy bottles for souls in advance in the city, and fill these bottles there.
Soul Gathering ( Gathering Souls) Collects nearby souls. The maximum number of souls can be collected at once. Consumes 10 units. Spirit Ores. The skill can be used in unexpected PvP if you got into the fight without a single soul. The skill has a very long cooldown.
Shoulder Charge ( Shoulder Push) Throws himself at enemies, attacking them with his shoulder. Stuns an enemy for 9 seconds. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Requires Ancient Sword. Possible overkill. The skill is very useful in PvP, and, when used skillfully, allows you to almost always keep the enemy in a state of stun.
Light Armor Mastery ( Light Armor Proficiency) Decreases P. Def. Def., Evasion and increases P. Def. Atk./Sk. Atk., Accuracy. Consumes MP while active based on level. Along with the Furious Soul skill ( Furious Soul) increases your character's DPS by lowering defense parameters. The skill is applicable in leveling and in a group and is detrimental in PVP.
Dark Armor ( Armor of Darkness) Increases resistance to dark magic attacks. It makes sense to activate in PvP against classes that use darkness, or against monsters with darkness attacks.
Disarm ( disarm) Disarms the target. The weapon cannot be re-equipped while the effect lasts. Duration: 5 sec. One of the main and specialized skills of the Berserker. The most important skill in PvP, it is desirable to use as often as possible.
Scorn ( Contempt) Provokes enemies in front of you. Works exactly the same as skill Aggression all types of tanks, but much weaker.
Slashing Blade ( Recipe: Silver Mold (100%)) Brandishes a sword and attacks nearby enemies, dealing additional damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Requires Ancient Sword. Possible overkill.

Works exactly the same as Dark Smash ( Darkness Crush), but attacks multiple enemies at once. The skill is not very effective in PVP, due to the weak level of attack, but it will help a lot when pumping on large clusters of monsters (Ancient Battleground, Tanor Canyon).

Courage ( Courage) Increases resistance to mental attacks. Action time: 1 min. The skill increases your resistance to sleep, paralysis, hold, etc. for a minute. Very useful in PVP.
Storm Assault ( Storm Rush) Pounces on nearby enemies like a storm, dealing additional damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Requires Ancient Sword. Possible overkill. Rapid mass attack on your enemies. The skill is similar to Rush ( Swift Throw), but in addition to quickly approaching, it deals damage to everyone who is in the dash line. Not very helpful in PvP, but along with Slashing Blade ( Recipe: Silver Mold (100%)) will help in pumping on large clusters of monsters.
Violent Temper ( Recipe: Blessed Spiritshot (D-grade) (100%)) Decreases P. Def. Def. enemy by 23% and Atk. Mag. by 15%. Duration: 30 sec. Along with the Disarm skill ( disarm) is one of the core skills of the Berserker. Helps a lot in PvP and boss fights.
Body Reconstruction ( Body Recovery) Recovers all HP by reconstructing the body. The skill has a long cooldown, so it's best to use it only in critical situations.
Spread Wing ( spread your wings) Spreads its wings and attacks nearby enemies for additional damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Possible overkill. Another Berserker mass skill, which is not very effective in PVP, but will help when leveling.
Sword Shield ( Design: High quality MP Recovery Stone) For 30 sec. increases your P. Def. Def. by 3200. While the effect lasts, your haste is reduced by 40%. The skill is similar to Absolute Defense for tanks, but does not increase M. Protection and does not make it impossible to move. Berserker's profile skill helps both in PVP and in critical situations.
Blade Rush ( Iron Hammer) Throws himself forward, swinging his sword and attacking enemies on the way. Inflicts bleeding on them and drains HP every second. Duration: 20 sec. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Requires Ancient Sword. Possible overkill. Another skill similar to Rush ( Swift Throw). In addition to quickly approaching the target, it causes bleeding in everyone who is in the dash line.
blood pact ( Blood Oath) Increases Max. HP and accelerates party members' HP recovery with Pact of Blood. Action time: 2 min. Berserker's unique buff spell is not similar to other buffs that increase HP.
furious soul Furious Soul) For 1 min. 30 sec. Increases critical strike chance by 30% and critical strike damage by 30%. While P. Def. Def. Decreases by 5%. As mentioned above, the skill helps in increasing DPS, but it is detrimental to PVP.
Soul Barrier ( Soul Barrier) Covers with a shield of souls. Increases bow damage resistance by 10, crossbow damage resistance by 6, and increases M. Def. Def. by 100%. Duration: 10 sec.
Crushing Pain ( Crushing Pain) Attacks an enemy, dealing additional damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Requires Ancient Sword. Possible overkill. Ignores Shield. One of the strongest skills of the Berserkers, as well as one of the main attack skills on the 1st target.
Contagion ( Infection) Attacks an enemy at the bleeding site, dealing additional damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Requires Ancient Sword. Possible overkill. Ignores Shield. Another strong Berserker strike, comparable in power to the Crushing Pain skill ( Crushing Pain), but only available if the target is Bleeding (Bleeding can be caused by Blade Rush ( Iron Hammer).
(Soul Roar) Roar of Souls) Upon cast, immediately restores HP and CP by 15% and for 10 min. increases Max. HP and CP of your character by 15%.
Soul Cleansing ( Recipe: Leather Armor of Doom (100%)) Removes up to 3 debuffs. Can only be used within one's own race. A very useful skill in PVP to remove enemy debuffs.

Passive Skills

SkillShort description
Fast Recovery ( Fast Recovery) Increases HP, MP and CP regeneration.
critical sense ( Critical Sense) Increases the chance of inflicting crit. hit by 10% and the power of Crit. Atk. at 111.
Ancient Sword Mastery ( Ancient Sword Mastery) Increases P. Def. Atk. when using an ancient sword.
Light Armor Mastery ( Light Armor Proficiency) Increases P. Def. while wearing light armor. Def. and Dodge, reduces critical hit chance/damage.
Magic Immunity ( Immunity to Magic) Increases M. Def. and resistance to magical attacks.
Soul Mastery ( Soul Mastery) Consumes souls. Requires 960 or more units. experiences to devour the soul. 20% chance to absorb an additional soul on a crit. hit. A maximum of 21 souls can be consumed.
  • 40ur. Maximum showers - 21
  • 74ur. Maximum showers - 40

Hunting Zones

Level 40-51

dressing Plated Leather (Plate Leather Armor) And Common Item - Saber Tooth (Common Item - Fang).

For pumping at 40+ levels, you can visit:

Level 52-60

dressing Nameless Victory with SA Focusing. If there is not enough Aden, then you can get by Common Item - Saber Tooth (Common Item - Fang) or Shadow Item - Nameless Victory

Locations for pumping can be as follows:

  • Cruma Tower - Acceptable from level 50+. We are pumping on the 2nd floor. A large cluster of monsters x2, x3. Kach in the group.
  • The Enchanted Valley - Acceptable from level 50+. We pump on the 2nd floor, on 3 monsters; possible in a group.
  • The Cemetery - Acceptable from level 50+.
  • Outlaw Forest - Acceptable at lvl 50+. (The best option).
  • Forsaken Plains - Acceptable at level 55+.
  • Frozen Labyrinth - Acceptable at level 55+. There are groups of monsters, it is possible to "produce" mobs.

It is possible to swing in a group.

Level 61-76

dressing Dark Crystal Leather Armor And Common Item - Divine Pain (Common Item - Holy Pain).

You can visit:

At level 73, you should start doing The Finest Ingredients - Part 1 quest. (Best Ingredients - Part 1), to get the item Ice Crystal, which will be needed to complete the quest Saga of the Doombringer (The Punisher Saga).

At level 74, you should start doing the quest Magical Power of Water - Part 1 (Magic of Water - part 1) or Magical Power of Fire - Part 1 (Fire Magic - part 1), to get the item Holy Stone, which will be needed to complete the quest Saga of the Doombringer (The Punisher Saga).

Chastener. Level: 76+

We get level 76 you can take the Quest Saga of the Doombringer (The Punisher Saga), the execution of which will allow you to change your profession to the Punisher. The difficulty of the quest is no different from the quests of other classes. After completing the quest and changing profession, you can start further study of your class.

Active Skills

SkillShort description
Fortitude ( Fortitude) Increases resistance to stun/paralyze attacks by 30. Consumes MP based on level while active.
Enuma Elish ( Enuma Elish) Attacks with the Sword of Creation, damaging everything in the sky and on the ground, and deals an additional 6060 damage. damage to enemies in front. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Possible overkill.

Strong sword attack in an area. Affects all enemies that are in front of you. Can be used both in PVP and while leveling.

Soul Rage ( Soul Wrath) Deals damage to enemies and collects Souls. Can be used up to level 40. Possible crit. Hit. Possible overkill. The skill is used to collect souls.
Rush Impact ( Rush Onslaught) Rush forward and attack the enemies in front, inflicting an additional 4040 Shadow damage. damage. Puts enemies into a state of shock. Duration: 9 sec. Requires Ancient Sword. Increases Power when using Soul. Consumes up to a maximum of 5 Souls. Improved variant of Storm Assault ( Storm Rush), in addition to damage, adds a massive stun effect to all enemies in the dash line. The skill has no cooldown, which allows you to keep entire groups of both Players and monsters in a stunned state. (Minimum dash distance = 100, maximum distance = 600 - a very important condition for using the skill).
Final Form ( End Form) Transforms into the ultimate combat form. Consumes 20 souls. Increases your character's DPS quite a lot, but all skills are lost, except for the skills of the Ultimate Form. Lasts 4 minutes, cooldown time - 2 hours.
Mass Disarm ( Mass Disarmament) Disarms nearby enemies. Duration: 5 sec. A very valuable skill in PvP against multiple opponents.
Final Secret( Recipe: High-grade Suede (100%)) Increases skill power and normal damage in PvP by 30%. Duration: 30 sec.
eye for eye ( An eye for an eye) Within 10 sec. returns damage from melee attacks and skills to the enemy.

Passive Skills

SkillShort description
Health ( Health) Increases resistance to Poison and Bleed by 20.
Wisdom ( Wisdom) Increases resistance to Hold, Sleep, and Psychic Attacks by 20.
Skill Mastery ( Skill Mastery) Grants a chance to use a skill with no cooldown or twice the cooldown. Depends on STR.
Fighter's Will ( Warrior's will) Increases P. Def. when using melee weapons. Atk. by 100 and Spd. Atk. by 10% During an attack, the power of physical skills and the chance of Crit. The beats are increasing.
Archer's Will ( Will Arrow) When using a bow or crossbow, increases Accuracy by 8 and Range by 50. While attacking, the power of physical skills and the chance of Crit. The beats are increasing.
Expose Vulnerability ( Find a weak spot) Gives flesh and takes bone. After receiving an attack, reveals the enemy's weaknesses and reduces P. Def. It also increases the chance of inflicting crit. hit with a normal attack.
Protection of Alignment ( Balance Defense) Increases Elemental Resistance by 20. When a character takes damage, M. Def. Def. and the resistance to the elements is further increased.
Protection of Rune ( Rune Defense) Increases M. Def. by 15%. When a character takes damage, M. Def. and the resistance to the elements is further increased.
Protection of Elemental ( Elemental Protection) Increases Elemental Resistance by 20. When the character takes damage, M. Def. Def. and the resistance to the elements is further increased.

Hunting Zones

Level 76-79

Be sure to dress Gram with 150 Attribute with SA Focus.

Locations for pumping:

  • Silent Valley (Valley of Saints)- Acceptable from level 76+. Monsters x2, x3. (The best option).
  • Varka Silenos Outpost (Camp of the Fauns Varka)- Acceptable from level 76+. Monsters x2. (Good choice).
  • Forge of the Gods (Forge of the Gods)- Acceptable from level 76+. Huge concentrations of monsters. Kach in the group.
  • Isle of Prayer (Crystal Island)- Acceptable from level 78+. Weak monsters x1.
  • hellbound (Isle of Hell)- Acceptable from level 78+. Strong monsters. Bumping in a group.

Level 80-84

You can start thinking about powerful weapons at 300 Attribute. Eg - Winged Blade of Icarus.

Locations for pumping:

Outfit

Level 1-20

At these levels, you can do Wooden Breastplate (Wooden Cuirass), which we received from the Supply Check quest (Supply check):

Phys. Def. +2%, Max. HP +41

Level 20-39

Having received the opportunity to wear D-rank equipment, you can buy top-D armor and weapons in the store.

The most acceptable option: Common Item - Salamander Skin Shirt And Common Item - Claymore.

If you do not have enough Aden, then you can only buy armor, and use Shadow Weapon, which can be obtained for Coupons issued to you after obtaining a profession.

Level 40-51

At level 40, you will be able to equip C-grade equipment. The ideal armor option is Plated Leather (Plate Leather Armor):

STR+4, CON-1

The kit will change the characteristics of the character, and make him much stronger (+4 STR), and less tenacious (-1 CON). Unmodified, this set has low P. Def. protection. (The set is very popular, with all parts enchanted to +6)

The ideal weapon is Blade of the Berserker and SA Focus. Berserker will be able to convert this weapon into Fang.

It is unlikely that at this level you will have enough Adena to acquire such a weapon, so you can get by with this - Common Item - Fang.

Level 52-60

Despite the ability to wear B-rank equipment, the ideal option for us would be the same Plated Leather (Plate Leather Armor), however modified to +6. Modification can cost a considerable amount of Adena, so you can get by with modification to +3. Unfortunately, the B-grade Armor Kits that offers us Shop of Prestigious Goods do not have useful bonuses for us. Top-B rank sets have good bonuses, but they cost a lot of Adena, and their purchase will be unjustified.

If you experience a shortage of Phys. protection, it can be replaced Plated Leather (Plate Leather Armor) on Common Item - Blue Wolf Leather Armor or Common Item - Leather Armor of Doom.

If you have no problems with Adena, then you have 2 sets of top-B armor of your choice:

Phys. Def. +5.26%, Atk. Mag. +15%, INT-2, SPIRIT+3, WIT-1

Lung capacity increased, Phys. Atk. +2.7%, Atk. MP Recovery +2.5%, STR-1, CON-2, DEX+3, Poison Chance -20%

Of weapons, the best choice for us is Great Sword with SA Focusing. Berserker will be able to convert it to Nameless Victory. Another option for us is Common Item - Guardian Sword, which can be converted to Common Item - Dismantler.

If you have a lot of Adena, then you can buy top-B weapons Guardian Sword, however, this is just as unjustified as buying top-B armor.

Level 61-75

At this level, A-rank items are available to us. Best to buy at Store of Prestigious Goods Dark Crystal Leather Armor (Dark Crystal Leather Armor), which gives ideal boosts for pumping:

Phys. Atk./Sk. Atk. +4%, Paralysis Chance -50%, STR+1, CON-1

If you are a frequent participant in PVP, and have a decent amount of Aden, then you can buy Majestic Leather Armor, which does not provide any valuable leveling bonuses, but will give us 50% stun resistance:

Phys. Atk. +8% Bow/Crossbow, Max. MP +240, Weight Limit +5759, Stun Resistance +50%, DEX+1, CON-1

Of the weapons, the most popular option would be Common Item - Inferno Master, convertible to Common Item - Holy Pain. The more expensive option would be Common Item - Dragon Slayer, convertible to Common Item - Undertaker

Buying top-A weapons from Luxury Goods Shops and craft the best-A weapons ( Sword of Ipos). The main problem with this weapon is the level 12 Soul Crystals, which are relatively expensive and will cost more to insert than the weapon itself.

Level 76-79

Having reached level 76, we can wear S-rank uniforms, the main value of which is Attribute.

The main thing at this level is to acquire S weapons. The most profitable option would be to buy already Attributed to 150 and equipped with SA Health \ Focus Divider of Heaven, which will be converted to Gram (Gram). You can neglect the SA, but be sure to look for already Attributed weapons, since Attributing yourself always comes out much more expensive.

The more expensive option would be Dynasty Blade, convertible to Dynasty Ancient Sword.

After purchasing a weapon, you can upgrade an A-grade armor set to an S-grade armor set. Again, it is better to buy armor already fully Attributed, or at least partially Attributed.

There will be 2 options available:

Cheap - Draconic Leather Armor:

DEX+1, STR+1, CON-2, Atk. Atk./P. Atk. +4%, Max. MP +289, Weight Limit +5759

Expensive - Dynasty Leather Armor:

CON-1, DEX+1, Accuracy +1.72, Evasion +1.72, Max. HP +418, Dark Resistance +6

The Dynasty set can be upgraded using Essence of the Dynasty, upon improvement we get Dynasty Leather Armor Weapon Master (Dynasty Leather Armor [ Warrior]) :

CON-2, STR+1, DEX+1, P. Def. Atk. +5.4%, Max. HP +492. Dark Resistance +8, gives a chance to inflict a crit. Atk. Professions: Commander, Titan, Treasure hunter, Master, Punisher, Inquisitor.

Further, the Dynasty Set can be modified using the item Dynastic Essence II, and then the Set will turn Dynasty Jeweled Leather Armor Weapon Master (Dynasty Jeweled Leather Armor [ Warrior]) :

CON-2, STR+2, P. Def. Atk. +6.6%, Max. HP +492, Dark Resistance +8, Crit. damage +282, Critical Chance. Hit +2.95 Professions: Commander, Titan, Treasure hunter, Master, Punisher, Inquisitor.

Level 80-83

Since Dynasty Sets were rated S, they fell out of fashion for 80+ levels, so every player now strives to equip Moirai Leather Breastplate (Moirai Leather Breastplate), despite the fact that the set is slightly better than the Light Dynasty Ornamented Armor:

DEX +2, CON -2, when equipped with P. Def. Atk. +4.26%, Atk. +4%, Speed ​​+3%, Hold Attack Resistance +50%, Fire/Water/Wind/Earth Defense +3. You can wear raincoats.

Again, it is better to take the set immediately with a full or partial Attribute.

The situation is more complicated with the choice of Weapons. From level 80, Icarus weapons become relevant, with an Attribute of 300. However, it is unlikely that by level 80 you will collect the necessary amount of money, so there are several options:

  1. Continue to use S weapon ( Gram) with Attribute at 150 to 84 levels.
  2. Buy Heavy Arms of Icarus with Attribute at 150, and try to Attribute yourself up to 300.
  3. Buy Heavy Arms of Icarus with Attribute at 300, and sell at level 84. The most profitable option, but you need to have a large amount of money.

Level 84+

Once you reach level 84, you will finally be able to wear better armor and weapons. The choice should be made very carefully, since you will have to Attribute this outfit to 1800 (360 Attributes in each part of the set), and wear it until the very end. We have 3 Armor Sets to choose from:

STR +1, CON -2, DEX +1. Increases P. Def. when worn. Atk. by 5.57%, Atk. MP recovery by 5%, max. MP - at 347.

The Venus kit can be further improved using Empowering Venus Stone, and then the set will turn into Vesper Noble Leather Breastplate:

STR+1, CON-2, DEX+1, Atk. +5.57%, Atk. Atk. +5%, MP Recovery Rate +5%, Max. MP +354, Evasion +3, On Crit. Atk. Damage +172, Paralysis Resistance +50%. Allows you to wear a cape.

STR +1, DEX +2, CON -3, when equipped with P. Def. Atk./P. Def. +5.57%, Atk. Atk. +5%, Speed ​​+3%, Stun Resistance +50%, Critical Damage. Atk. +182, Max. MP +360, fire/water/wind/earth defense +5. Allows you to wear a cape.

The Vorpal set is, in my opinion, the perfect option for Berserkers.

STR +1, DEX +2, CON -2, When equipped, P. Def. Atk +6.59%, Atk. Atk +6%, Critical Chance. Atk. +17.05, paralysis resistance +50%, speed +3%, fire/water/wind/earth resistance by 5. Capes can be worn.

At level 84, you definitely need to have an S84 weapon with 300 Attribute. Again - it's better to take a weapon immediately with an Attribute of 300, it's quite easy to find similar weapons among S84 weapons. There are 3 options to choose from:

  1. Venus Slasher- Low-S84 weapons are relatively cheap.
  2. Blade of the Feather- Top S84 weapons, cost more.
  3. Flaming Saw- The best-S84 weapon, rare and expensive.

© 2008-2019, Linedia - knowledge base and encyclopedia of the Lineage 2 game in Russian: quests and descriptions, walkthroughs and articles, items and monsters, classes and races, manuals and guides, skills and abilities.

Berserker - Berserker (Bers)

Guide for Berserker on moments not included in other guides

Important skills:

Body Reconstruction - Restores all HP.

Sword Shield - For 30 sec. increases your P. Def. Def. by 3200. While the effect lasts, your haste is reduced by 40%. Sharpen to remove the fine.

Body Reconstruction - Shields souls. Increases bow damage resistance by 10, crossbow damage resistance by 6, and increases M. Def. Def. by 100%. Duration: 10 sec. Sharpen for the duration of the skill.

Soul Cleanse - Removes up to 3 debuffs. Can only be used within one's own race.

Violent Temper - Decreases P. Def. Def. enemy by 30% and Atk. Mag. by 15%. Duration: 30 sec. Sharpen for a chance.

Disarm - Disarms the target. The weapon cannot be re-equipped while the effect lasts. Duration: 5 sec. Sharpen for the duration of the skill.

Crush of Pain - Attacks an enemy with 7427 Power added to P. Atk. damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls.

Slashing Blade - Brandishes a sword and attacks nearby enemies with 2740 Power added to P. Atk. damage. Increases Power when using Soul.

Spread Wing - Spreads its wings and attacks nearby enemies for 2192 Power added to P. Atk. damage. Increases Power when using Soul. Consumes up to a maximum of 5 Souls.

Rush Impact - Rush forward and attack enemies in front for an additional 4040 damage. damage. Puts enemies into a state of shock. Duration: 9 sec. Sharpen on an attribute.

Enuma Elish - Attacks with the Sword of Creation, striking everything in the sky and on the ground, and deals an additional 6060 damage. damage to enemies in front. Increases Power when using Soul. Consumes up to a maximum of 5 Souls.

Final Form - Unleashes a star from the sky that severely damages enemies caught in the blast, dealing 117 Power damage. and additional unrelenting damage over 10 sec.

Mass Disarm - Disarms nearby enemies. Duration: 5 sec. Sharpen for a chance.

Soul Rage - Deals damage to enemies and collects Souls.

Final Secret - Increases skill power and normal damage in PvP by 30%.

Eye for Eye - For 10 sec. returns damage to the enemy.

Farm, quality

Bersu in fluff needs an attribute of the Earth, because. it has the least resistance.

The choice of subskills.

Subskills are very important in any kind of activity, whether it's PVP, the Olympics, or just farm / quality.

wholesome
Counter Haste - When hit, there is a chance to increase attack speed for some time.
Boost Evasion - +4 Dodge

Addition

Attention! This addition may not be true and the administration is not responsible for it!!!
At the request of the site members, I am writing this add-on, which is associated with an increase in berserker crits. Berserker is a very strong profession, but on servers with x500-x10000 rates, putting paints on CON and taking weapons from SA to HP is useless, because. in PvP, a simple weapon strike is stronger than skill damage! In order for a berserker to fight well in pvp on servers with such rates, it is necessary to increase physical. attack and critical attack chance.
And so how to increase crits without taking into account the buff:
1) LS. The best option for LS is a passive skill for Increases critical attack chance (Increases critical rate) and whatever Crit is written below. +30. The passive skill is a percentage of your current crit chance.
2) Weapon. the best option for Lineage 2 Part 2 (Gracia Epilogue) is the Winged Blade of Icarus CA Focus Master Work, or if there is no such thing, Venus Roar CA Focus. MV Ikarus weapons have increased crit!
3) Epic jewelry. Ring of Baium (Ring of Baium) and Ring of Queen Ant (Ring of the Queen Ant).
4) Subskill for a passive increase in critical attack.
Thank you!

An overview of the abilities and features of the Ax Master class in Blade and Soul

One of the classes in the game Blade and Soul is Ax Master.

According to the developers, this is the simplest, lightweight class. Maybe it's true, but still for the most part it all depends on the real skills of the player, in the hands of an experienced gamer, any class will acquire crushing power.

However, the Ax Master is mostly recommended for those who have just opened the game and are just learning.

A guide about this class will also be provided here.

Ax Master Features

First, consider its positive and negative sides. The former include multi-control, a good combination of mass and single skills, of all classes, hp is of great importance, and the class is also able to remove all controls with one skill. The negative aspects of the class are as follows: most of the skills recede for a long time, as well as the lack of skills that allow you to ignore the damage inflicted.

Abilities of the Ax Master

His skills largely depend on the level of the hero. As already mentioned, this class is different in that they are able to apply multi-control. Below I will list the skills that appear in the hero, starting from level 45.

  • Sentence- character attack, thanks to which you can get 10 units of rage.
  • Wedge- an attack that is applied to an opponent who is in a grip.
  • Destruction- A fairly strong attack that rolls back immediately.
  • Hitting the ground- an attack in which damage is inflicted on an enemy that is raised in the air. The character knocks him and opponents who are within a maximum radius of 3 meters.
  • capture- is able to work exclusively on opponents who are weakened and are in the capture of the hero for 4 seconds.
  • knee strike- able to weaken the enemy for 2 seconds.
  • The rescue– the character lifts and holds an ally for 8 seconds.
  • Hurricane- an attack that deals damage to those enemies that are from the hero at a maximum distance of 3 meters. Thanks to the ability, the character can unfreeze and become immune to stun.
  • whirlpool- thanks to this skill, the hero can wake up and regain consciousness.
  • Earthquake- allows you to stun an opponent for a couple of seconds.
  • Violence of the elements– the ability will help to bring the hero out of the rollover and attack opponents located at a distance of three meters.
  • Care- an ability that is applied after the "save" skill.
  • crush- a sharp jump to the opponent, allows you to stun him for a couple of seconds.
  • cleaving- allows you to get out of the hold when the enemy attacks.
  • Retribution- a counterattack used if the enemy is downed, if successfully used, it deals damage to the enemy.
  • collapse- The enemy is dealt heavy damage in the form of four blows.
  • Amputation- able to knock down the enemy for a few seconds.
  • Kick- an ability that knocks down an opponent and inflicts damage on him.
  • Poke- An ability that strikes an enemy that is weakened or stunned.
  • Headbutt- Able to deal damage and stop the capture.
  • Anger- this skill for 4 seconds allows you to increase the possibility of inflicting critical damage.
  • throw- an ability in which the hero throws the opponent 15 meters away and reduces the speed of the opponents.
  • steel shield- a skill that protects against enemies and allows you to slightly restore hp.
  • Retreat- an ability in which the hero bounces back 8 meters.

A Brief Overview of the Master Ax Class

Outcome

This Ax Master class boasts many abilities, and will suit those players who have just recently sat down for this game. Thanks to her, you can easily get acquainted with the world of Blade and Soul and learn the basic skills.

The Russian localization of Blade & Soul is trying by leaps and bounds to catch up with the Korean brothers, and therefore the frequency of updates just rolls over. Players do not have time to get used to one patch, as they put the next one. Probably, this was the reason for the lack of full-fledged and up-to-date guides for classes, including MAsteru Axes. We decided to fill this gap!

Ax Master (colloquially, Destroyer, or Destr) is a melee class that wields a large axe. The class is quite easy to learn for several reasons:

  • A solid amount of health
  • A large number of powerful AoE attacks (Area of ​​Effect - “area attack”)
  • There are no complex combos with anik (Anicancel, anikensel - “cancel animation”)

Destra has slow but strong attacks. Takes the role of dd and save (Save, save - "Salvation"). In general, direct Destru will always be welcome.

Destra skills

Some of Destra's skills can be enhanced by obtaining certain achievements. You can view these achievements in the Combat Techniques tab (Achievements window ===> Character ===> Combat Techniques)
Master of the Ax using elemental combat techniques "Earth" And "Dark". Differences between earth and darkness in 2-3 skills, other skills are the same.

Basic Ax Master Skills

paintwork(Left Mouse Button)
Judgment (unlocked at level 2) - Basic ax attack. Slow and merciless. It has 2 development branches:

  • On a successful Chi attack, +10%. On a critical attack, restore an additional 10% Chi. Upon taking damage while using it, the next attack will have a 100% critical chance.
  • On a successful Chi attack, +10%. For each enemy hit, an additional 5% Chi. Upon taking damage while using it, the next attack will have a 100% critical chance.

Fury (unlocked at level 45) - A quick ax attack. Terms of Use:

  • If the enemy is in a state of capture or suppression
  • If Wrath or Steelskin is used

Has one development branch:

  • On a successful attack, the cooldown of Thunderstrike is reduced by 3 seconds. When used while the Spirit Wings effect is active, the skill becomes an AoE attack in front of the character within 4 meters

Wedge (unlocked at level 8) is a rarely used skill. Available subject to:

  • using the "Capture" skill
  • using the skill "Steel Shield"

Has one development branch:

  • Converts 100% of damage dealt to HP. On the success of the reception during the use of the skill "Capture", the energy of the Path of Khon +60

PKM(Right mouse button)
Absolute Defense (unlocked at level 14) - a skill that allows you to save negligent comrades who like to miss bosses. Real Guru-Destras never forget this skill. Party members will consider you a god if you can save them. Terms of Use:

  • A party member (namely a group, this does not apply to a raid member) is in a state of meditation

Has one development branch:

  • Resist damage and control effects while meditating. Speeds up meditation by 6 sec.

TAB key
Hurricane (unlocked at level 2) - the main attack and defense skill. It is because of this skill that Destrov is considered a one-button "Nothing". It has 3 development branches:

  • Resist stun, weaken, knockback while using. Protection +400%, speed +60%. Cancels paralysis once. Ignores parry and defense
  • Damage from the first attack of the enemy -25%. Resist stun, weaken, knockback while using. Protection +400%, speed +60%. Cancels Paralysis once
  • Resist stun, weaken, knockback while using. Within 0.5 sec. after using the technique, repels 1 enemy attack. When repulsing Qi + 30%. On a successful parry, resistance to being slowed for 3 seconds. and an additional +30% movement speed. Speed ​​+60%, cancels paralysis

Whirlpool (unlocked at level 15) is a skill to release most controls. Standard skill, each class has analogues. Terms of Use:

  • The character is in a state of stunned, weakened, knocked over, fainted
  • The character is in a state of capture, captivity, suppression, ice cage

Has one development branch:

  • Removes from the state of capture, captivity, suppression, ice cage. When used while stunned, weakened, knocked down, fainted for 2 sec. puts the enemy into a weakened state. Resist damage and debuffs for 0.5 sec. At the next combat move, it cancels the resistance. Restores 5% HP. Ignores parry and defense

Grasp of the Hurricane (unlocked at level 14) is a fairly specific skill. More often used in the arena than in the dungeons. Terms of Use:

  • while using the Capture skill

Has one development branch:

  • Resist stun, weaken, knockback while using. Cancels paralysis, trauma

"F" key
Roll back(unlocked at level 25) - practical skill. Helps in a variety of troubles. Terms of Use:

  • The character is in a state of weakening, capsizing, fainting

Has one development branch:

  • Removes from the state of weakening, capsizing, fainting. Moves backward 4m. Damage and Debuff Resistance

The rescue(unlocked at level 41) - another skill that puts Destrov above others by several steps. You pull sad comrades out of the hell by the scruff of the neck. Let them feel like a bag of potatoes! Terms of Use:

  • Party member is in a state of exhaustion

Has one development branch:

  • For 8 sec. applies the "Rescue" move to an ally in a state of exhaustion

capture(unlocked at level 8) - No shield handy? But why is it needed when you can use the enemy as a human shield! Terms of Use:

  • Target hit by Stun, Weaken, Knockdown, Swoon
  • When the target blocks or counterattacks

It has 2 development branches:

  • Capture for 6 sec. Places a Brand of Powerlessness on the target. When attacking an enemy while capturing Qi +20%, the energy of the Way of Hon +2 and for 3 sec. Crete. attack +5% (stacks up to 10 times). Blocks attacks from the front when using the skill on small enemies. Damage is transferred to the enemy
  • Capture for 6 sec. If the attacked enemy is in a Grab state, Defense -10% (stacks up to 5 times) for 6 sec. upon taking damage. If the enemy is in a Grab state, when taking damage, drains 10% of the Chi from the enemy. Blocks attacks from the front when using the skill on small enemies. Damage is transferred to the enemy

Hitting the ground(unlocked at level 35) - Brutal air combo ending. Terms of Use:

  • Target thrown into the air

Has one development branch:

  • Knockdown for 2 sec. On a successful move, restore 30 chi, Hong's Way +120, enemy speed -30% for 4 seconds, prohibition of the use of fast moving combat techniques for 4 seconds, defensive combat techniques are inaccessible to the enemy for 4 seconds. Dodge Chance +100%. Ignores Parry and Defense

knee strike(unlocked at level 2) - the same "broken" knee that the Destrs complain about to this day. It has 3 branches of development, and each has its own terms of use.

  • Weakening for 3 sec. On crit. attack restores 30 qi, the enemy's speed -40% for 6 sec. Ignores Parry and Defense. Used during Hurricane
  • Knockdown for 2 sec. On crit. attack restores 30 qi. Removes the prohibition on the use of fast moving combat techniques. Used after a successful "Crush", "Headbutt" move, or after a successful resistance during the "Cyclone" move.
  • Cancels protection. When an enemy uses a defense skill, weakens the target for 2 seconds. On crit. attack restores 30 qi. When an enemy uses a Guard skill, they will be banned from using Fast Move Combat Techniques for 6 seconds. Cancels the Prohibition on the use of fast moving combat techniques. Cannot be used on knocked down enemies. Used when blocking or counterattacking an enemy

Key "1"
Earthquake(unlocked at level 8) is a useful control skill. In rare cases, it is used as invulnerability (invulnerability - “The moment of invulnerability of the character at a certain moment of the skill animation”). It has 3 development branches:

  • Stuns the target for 3 seconds. Extends the duration of Stun, Weaken, and Knockdown effects by 3 seconds. Enemy Speed ​​-40% for 8 sec. When used while jumping or hovering, ignores knockback and defense. The radius of the skill is 3 meters
  • Pull and Debuff for 2 sec. Ignores deflection. When used while jumping or hovering, ignores knockback and defense. The radius of the skill is 8 meters
  • Pull and Debuff for 2 sec. Ignores deflection. When used while jumping or hovering, ignores knockback and defense. The radius of the skill is 3 meters

Kick(unlocked at level 22) - not very useful, weak skill. Deals little damage and... nothing else. Terms of Use:

  • The character is in a state of captivity

Strike in the grip(unlocked at level 22) - the same skill as Kick. Terms of Use:

  • The character is in a state of capture

Rescue from battle(unlocked at level 41) - an addition to the Salvation skill. When used properly, Destr can turn the tide of a boss fight. Terms of Use:

  • Using the Rescue Skill

Has one development branch:

  • Places a rescued ally on the ground

Violence of the elements(unlocked at level 10) - One of the options to get rid of the rollover effect. Use wisely. Terms of Use:

Has one development branch:

  • Gets out of a rollover state. Resists Stun, Weaken, Knockback, Knockback for 1 sec. upon acceptance success. Knocks down the character for 1 second upon taking damage.

Key "2"
crush(opens at level 4) - the main skill of stunning and invul. With proper use, you can work wonders. It has 2 development branches:

  • Stun for 2 sec. Fills 2 control slots. Extends the duration of Stun, Weaken, and Knockdown effects by 2 seconds. Enemy Speed ​​-30% for 6 sec. Damage and Debuff Resistance
  • Extends the duration of Stun, Weaken, and Knockdown by 3 seconds. If the enemy is in a state of stun, weaken, capture, captivity - Chi +60 for 6 seconds. upon acceptance success. Can be used multiple times in a row (max. 1) on a critical attack

Deliverance(unlocked at level 41) - a very useful skill. In addition to the fact that Destr can carry a comrade away from danger with a graceful jump, this skill also causes indescribable delight in people. Terms of Use:

  • Can be cast during the action of the "Rescue" Combat Move

Has one development branch:

  • Moving forward 15 meters with a rescued buddy

cleaving(opens at level 20) - the main skill to get rid of the capture, capture of the enemy. Develops a reaction, each class has similar skills. Terms of Use:

  • The character is in a state of capture, captivity

Has one development branch:

  • When used as a reaction to an enemy attack, it removes from the state of capture, captivity

Ram(unlocked at level 20) - the main skill to get rid of the suppression effect. Just like Cleaving, it helps to develop a reaction. Terms of Use:

  • The character is in a state of suppression

Has one development branch:

  • When used as a reaction to an enemy attack, it breaks the suppression state

Retribution (unlocked at level 17) is a classic counterattack that melee classes have. Terms of Use:

  • The character is in a rollover state

Has one development branch:

  • On a successful counterattack, the target is knocked down for 3 seconds. On a successful move, resists Knockback, Stun, Weaken, and Knockback for 1 sec.

Key "3"

collapse(opens at level 45) - the main skill in both PvP (Player versus Player, player versus player) and PvE (Player versus Environment, player versus environment. In other words, fighting monsters). It is used both in the elements of darkness and in the elements of the earth. Therefore, it will be discussed in more detail in the corresponding section.

Key "4"

Amputation(unlocked at level 24) - why do a leg sweep when you can do it with an axe? So it's more brutal! Has one development branch:

  • Knocks down the target for 2 sec. Reduces the target's speed by 30%. Disables the use of fast travel techniques. Ignores parry and defense

tossing(unlocked at level 41) - in PvE, this skill will make your comrades express angry displeasure at you more than once. Wise Destras disable this ability. Terms of Use:

  • The target is in a knockdown state after using the "Amputation" move

Has one development branch:

  • Throws the target into the air. Reduces the target's defense by 20%.

Catapult(unlocked at level 18) - Kick your opponent straight into the sky. He deserved it. Terms of Use:

  • The "Capture" technique was used on the target

Has one development branch:

  • If the enemy is in a grappling state, knocks the target into the air

Ground Shaking (unlocked at level 15) is a good skill, especially for beginner Destros. Deals a large amount of damage. Terms of Use:

  • The target is under the effect of the stigma of impotence

Has one development branch:

  • During the use of the technique + 20% attack power (from equipment) against bosses and +100 attack power against bosses

"Q" key

Cyclone(unlocked at level 30) - one of Destra's most powerful AoE skills. Useful in all situations. It has 3 development branches:

  • Can be used repeatedly (until Qi runs out). Cannot reset receive cooldown. Repulsion resistance during use. On a critical attack, restores 10 Chi. If the reception is successful for 15 sec. the effect of Willpower is applied (+100% to the maximum supply of Qi + 20% to movement speed). Cancels paralysis. Ignores Parry and Defense. If the enemy is stunned, weakened, knocked over for each successful attack, the energy of the Path of Khon +40
  • Can be used repeatedly (until Qi runs out). Cannot reset receive cooldown. Resist damage and debuffs for 1 sec. Resistant to reduced movement speed for 3 sec. with resistance. Resists being stunned, weakened, knocked back, knocked back, pulled, trapped, thrown into the air while in use. Consumes 10 Chi on repeated use. On five hits, stuns the target for 2 seconds. Cannot be used as a group reception. Cancels paralysis. Ignores Parry and Defense. If the enemy is stunned, Weakened, the energy of the Path of Khon is knocked over for each successful attack +40
  • Can be used repeatedly (maximum 4 times). Cannot reset receive cooldown. Pushes the enemy back 11 meters and inflicts knockdown for 2 seconds. Resist damage and debuffs for 1 sec. Resistant to reduced movement speed for 3 sec. when resisted. Resistant to stun, debilitate, knockback, knockback, pull, trap, and be thrown into the air while in use. Consumes 20 Chi on repeated use. Cancels Paralysis. Cancels the Prohibition of Fast Movement Combat Techniques on success.
    While using a technique, Speed ​​-30%. Ignores Parry and Defense. If the enemy is stunned, weakened, knocked over for each successful attack, the energy of the Path of Khon +40

"E" key

Anger(unlocked at level 45) - a very tasty buff for Destra. It has 3 development branches:

"S" key(or rather, double-click "S")

Retreat(unlocked at level 25) - A classic dodge back that every class has. There is 1 development branch:

  • Moves back 8 meters. Resist damage and debuffs. Restores 30 Chi when resisted. Speed ​​+30% for 4 sec. Used when double pressing the "S" key

"Z" key

overthrow(unlocked at level 8) - a good way to complete the capture. Terms of Use:

  • While using the "Capture" technique

There is one branch of development:

  • Knocks down the target for 3 seconds. Qi +120 for 4 sec. If an enemy is in range, weaken them for 1 second. Injury effect for 12 sec. Enrage Combat Move is available for 4 seconds. upon acceptance success. On a successful attack, the energy of the Path of Khon +180

Kick(unlocked at level 2) - Squeamishly kick the enemy away from you. He deserved it. There are 3 branches of development:

"X" key

Headbutt(unlocked at level 10) - A fun animation, nothing more. Practically not used in the field. Terms of Use:

  • During the reception "Capture"

Has one development branch:

  • Enemy Defense -50% for 4 sec. Enemy Healing -20% for 10 sec. +100% critical hit chance with next move while using

"C" key

Meat grinder(unlocked at level 24) - this invul will save your life more than once. There is one branch of development:

  • Resist damage and debuffs. On successful resistance, restore 2% health (max 3 times) and 30 Chi

dissection(unlocked at level 40) - an extremely convenient skill for quickly approaching the enemy. Terms of Use:

  • If successfully resisted with Wrath, Steelskin, Meat Grinder, Retreat

There is one branch of development:

  • Throws an enemy into the air. Ignores the prohibition on using fast movement techniques

throw(unlocked at level 14) - Only useful in PvP. Terms of Use:

  • During the reception "Capture"

Has one development branch:

  • Throws an enemy up to 15 meters away. Fainting for 30 sec. (when fainting, the target recovers health). If an enemy is in range, knockdown for 3 sec, -30% speed for 6 sec, disable fast travel combat moves for 6 sec.

"V" key

steel shield(unlocked at level 30) - Destr saves his group with this skill. There are 3 branches of development:

  • Blocks attacks from the front for 4 seconds. On a successful reception of HP + 10% for 4 seconds. Restores 20 Chi when you block. Using the Wedge skill reduces the cooldown of Steel Shield by 1 second. upon acceptance success. Armor skill is available during use
  • Blocks attacks from the front for 4 seconds. On successful reception of HP + 20% for 4 seconds. Restores 20 Chi when you block. For 4 sec. Movement speed of party members in the area of ​​effect +30%. Damage taken from first 3 attacks -25% (party members). Armor skill is available during use. Using the Armor move applies Molten Armor to party members for 3 seconds. Taking damage while Molten Armor is active applies Steel Shield for 5 seconds. (damage and debuff resistance)
  • Blocks attacks from the front for 4 seconds. Stuns the target for 3 seconds. On successful reception of HP + 20% for 4 seconds. Restores 20 Chi when you block. Ignores Battering

Armor(unlocked at level 40) - an addition to the Steel Shield skill. Terms of Use:

  • During the action of the "Steel Shield" technique of the 1st and 2nd branches

Has one development branch:

  • Resist damage and debuffs for 3 sec. When using the move "Steel Shield (Branch 2)" is applied to party members

"B" key

Powerful flurry(unlocked at level 55) - the first ultimate ability. Extremely good in PvP. Terms of Use:

There is one branch of development:

  • On 2nd/4th hit, stuns the target for 2 seconds. Cannot be used as a group reception. Pulls enemies with 1st/3rd/5th hits. On 1st/3rd/5th hit within 2 sec. Speed ​​-50%. Ignores parry and defense

"G" key

Raging Flurry(unlocked at level 55) - Destra's second ultimate ability. Mainly used in PvE. Slash, slash, go berserk! Unfortunately, this skill is useful only at the initial stage of the game, while there is no decent equipment. Terms of Use:

  • Hon's Path Energy Gauge is full

Has one development branch:

  • Resist damage and debuffs for 2.4 sec. Can be used multiple times (max. 3). Ignores Parry and Defense

So, the main skills of Destra have been sorted out. Now it's worth considering the differences between the skills of the dark and earthy Destroy.

It should be noted right away that the developers are diligently creating a balance between the elements, therefore choose the element that you like, instead of chasing the strongest and most promising. Now you can already feel comfortable in any element - both in PvP and in PvE.

Dark Destra Skills

PKM(Right mouse button)

extermination(opens at level 2) - the main DPS-skill (Damage Per Second, DPS - "Damage per second") of the dark Destra. Consists of two attacks: the first one is called "Extermination", and the second one is called "Reflection of the attack". It has 2 development branches:

  • Inflicts Bleeding Effect x1. For each successful attack, the energy of the Path of Khon +16
  • Inflicts Bleeding effect x1. Generates 120 Path of Khon Energy on a Successful Technique against Enemies with a Stun, Weaken, Knockdown effect

"F" key

Thunderstrike(unlocked at level 35) - Another main DPS skill. Terms of Use:

Has one development branch:

  • Converts 20% of damage dealt to HP. On crit. attack, restores 120 qi over 4 sec. Inflicts the effect of Bleeding (1 pcs.). If the enemy is stunned, weakened, knocked over for each successful attack, the energy of the Path of Khon +120

Guardian Thunderstrike(unlocked at level 45) - An improved version of the Thunderstrike move. Has a reduced cooldown and increased damage. Terms of Use:

    • After successfully using the combat move "Repel Attack"
    • After successfully using the combat move "Rage"

"X" key

executioner strike(unlocked at level 17) - A powerful AoE with a nice animation. Has one development branch:

  • Cannot reset receive cooldown. Resist Knockback while in use. Restores 50% Chi on the last hit of a technique. Refreshes the duration of the Willpower effect on the last hit of a technique. Ignores Repulse. If the enemy is in a state of stun, weaken, capture, captivity for each successful attack, the energy of the Path of Khon +180

Key "3"

collapse

  • For each enemy hit, Chi +10. Damage +20% within the range of Havoc, Reflection, Thunderstrike. If the reception is successful for 15 sec. the effect "Willpower" is applied During Willpower, max. Qi +100. With the effect of "Willpower" speed + 20%. Ignores parry and defense

Earth Destra skills

PKM(Right mouse button)

Destruction(unlocked at level 2) - the main DPS skill. It has 2 development branches:

  • Converts 10% of damage dealt to HP. On crit. attack restores 10 qi. Consumes 20 Chi on repeated use. Inflicts Bleeding Effect x1. On a successful attack, the energy of the Way of Khon +16
  • Inflicts Bleeding Effect x1. Generates 120 Khon's Path Energy on a Successful Technique against Enemies with a Knockdown, Suppression effect

"F" key

The split of the earth(unlocked at level 35) - the second main DPS skill. Terms of Use:

Has one development branch:

  • Qi +120 for 8 sec. Inflicts Bleeding Effect x1. If the opponent is knocked down, suppressed for each successful attack, the energy of the Path of Khon +60

Shattering the land of the guardian(unlocked at level 45) - An improved version of the Earth Shattering move. Has reduced cooldown and increased damage. Terms of Use:

  • While Spirit Wings is active:
    • After a successful critical attack with Destruction

Has one development branch:

  • Qi +120 for 8 sec. Inflicts the effect of bleeding (1 pcs.) If the enemy is knocked down, suppressed for each successful attack, the energy of the Path of Khon +60 .Shows the cooldown of the "Earth Shatter" move

"X" key

Poke(unlocked at level 17) - a powerful skill with minimal animation. Used almost instantly. Has one development branch:

  • Converts 10% of damage dealt to HP. Qi +100 for 5 seconds Generates 180 Path of Khon Energy on a Successful Technique against Enemies with Stun, Weaken, Grab, Capture

Key "3"

collapse(unlocked at level 45) - good buff + AoE damage. It has 3 development branches:

  • For each enemy hit, Chi +10. Damage +20% within the range of Destruction, Fury, Earth Shatter. Ignores parry and defense
  • Enemy Speed ​​-40% for 5 sec. In the receiving area Defense +200%. In the area of ​​effect of the reception, the effect of "Life Steal" is doubled. Ignores parry and defense
  • HP +5%. Party members in the area of ​​effect when using the technique get rid of stun, weaken, knockdown, faint

So, Destra's skills are completely dismantled. Now we pass to the most interesting.

Equipment dismantling

We will not dwell on the sphere, soul and stone of the guardian spirit - these things should be improved as soon as possible, regardless of what class you play.

We will consider several stages of character preparation:

  • what is needed first
  • medium gear required for comfortable raiding
  • pre-top equipment

Let's start in order

What is needed first

It is advisable to start by completing the tasks "Mighty Enemies" and "Mighty Enemies II", as they have a very good reward:

  • 250 Essence of the Dragon King
  • 16,000 peaches
  • 30 legendary gems

During the course of the story, you will be given the weapon "Incomplete Master's Ax", as well as the initial purple equipment a la "And so it will do."

From this weapon it will be possible to create the first legendary weapon, which we will further improve to the very end.

In the Dragon Treasures (first tab) you can buy Morok Weapon Stone and Dream Weapon Stone

Depending on the choice of stone, it will be possible to make the Ax of Morok or the Ax of Dreams. Now it's time to decide on the choice of weapons.

First, let's look at each ax

The main unpleasant feature of the Ax of Dreams is that the effect of Dreams accumulates only when the character takes damage, while the effect of Morok accumulates when damage is dealt to the enemy. In PvE, it is the Moroka effect that looks more interesting.

For the dark Destra, Moroka's ax definitely looks better:

  • an increase in Havoc damage (which will go up to 10% in the future)
  • extra damage when attacking during the haze effect

Decreasing the cooldown of Wrath will not provide such a good increase in DPS as buffs from the Ax of Morok can give.

But for the earthen Destra, despite all the reservations, the Ax of Dreams looks more profitable because of one line:

  • Wrath cooldown reduction (up to 30% in the future)

Earthen Destr works precisely from Anger. All DPS will be based on how often this skill is used. And the more we reduce his recoil, the better.

Destram makes life much easier pendant, which can be obtained for peaches in the Lost Valley from Sky Peaches Exchanger

We are interested in pendants for 15,000 peaches:

For dark Destra. Will allow us to simplify the rotation of attacks

For earthy Destra. Increases the number of "Earth Shatters"

The other two pendants against the background of those above are about nothing. Waste of peaches.

After completing the Mighty Enemies and Mighty Enemies II quests, you will already have the required number of peaches in your hands. So we do the quest, take the pendant and continue collecting the initial equipment.

Fellow developers have made it much easier to get legendary jewelry. Now beginners (or twins) do not need to go through 10 different dungeons to get the achievement. Just go and buy whatever you need.

The next will be getting a bracelet from the Naryu Shrine dungeon, a necklace from the Forgotten Tomb dungeon, and a belt from the Foundry dungeon. You can buy them from the merchant of the Young Dragon Guild (located in large cities - Emerald Village, Tower of the God of War, etc.) or from the Ki Un achievement manager (White Mountains ===> Kanryo ===> Teahouse)

ATTENTION

After client update September 11, 2018 the initial legendary jewelry can no longer be upgraded (an exception is bracelets and a belt). Now she has average characteristics. However, it is still worth purchasing at the initial stage of the game.

We currently have a total of 250 Essences of the Dragon King in our hands. 50 pieces are missing for a complete set. No problem. For the first time, we refuse the belt in favor of a bracelet and necklace. DPS is more important now.

Now let's figure out which bracelet is worth taking.

Let's start with the Beast's Fury Bracelet

It looks very tasty for an earthy Destra. With each Earth Shatter for 6 sec. we get a buff for the "Destruction" skill, which we use all the time - both under anger and without it.

It also looks good for a dark Destra. This buff will always hang on us (this provides us with a suspension), which significantly increases our DPS.

Now let's look at the bracelet of the spring

The Rage buff for earthy Destra doesn't look as tasty as the Destruction buff. Rage is only used under Spirit Wings and Wrath, while Destruction is always used, and the AP bonus is the same.

But for the dark Destra, the bracelet of the spring looks oh so good. It will be much more useful in raid dungeons than the Beast's Fury bracelet, as there will always be a full set of buffs (in particular, Spirit Wings).

Conclusion
For an earthy Destra, a Beast's Rage Bracelet would be a better fit. It will work much more often than the spring, and, therefore, there will be more DPS. The spring is more suitable for PvP (and then for an amateur).

For dark Destra, you need to look at the situation:

  • If you often go with groups that do not have buffs, then you should take the bracelet of the fury of the beast. It is not dependent on buffs and its usefulness is static
  • If you are going to raid / gather a full-fledged group, where the necessary buffs will be, your choice falls on the bracelet of the spring. Under such conditions, the benefits from it will be many times greater.

It remains to get an earring and a ring. For the first time, a purple kit will do:

For the earthy Destra, there will be the same ring and earring, only instead of darkness damage - earth damage.

The earring can be obtained from the Naryu Shrine, and the ring from the Forgotten Tomb. Drop chance is quite high. True, absolutely any element can fall. But it's not so bad.

No matter what element you get, it can be used to create an enhanced purple earring and ring. The formula is simple:

A ring with the element we need (for example, "dark damage") + a ring with any element =

The same can be done with an earring.

As you can see, the guard bija gives a little more stats. But the main plus is that the guard set has an increased amount of critical damage.

In the process of mining the purple bija, you will just accumulate the missing amount of essences of the dragon king in order to buy a belt.

As a result, we get the initial equipment for a comfortable passage through simple dungeons.

Dark Destra Starting Equipment

Starting Equipment for Earth Destra

Conclusion

Destr is a class for those who want to feel great in any situation. He will always be happy to see in the group. A good vampiric, high defense, mobility and a large number of invuls make Destra an ideal class for beginners.

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