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Guide to the class Gladiator

  • I Birth of a Warrior(everyone was once small ... Although no, Chuck Norris was immediately born a big, tough, bearded asshole, but I'm not talking about that)
  • II Kutch, eksping(path from Warrior to Duelist)
  • III Outfit(shit, in other words)
  • IV Duelist and PvP(everything a gladiator needs to know before smashing everything that moves and what doesn't move, move and smash!)
  • V Skills(what we kick)
  • VI Creation of the Duelist(augments, tattoos, etc.)
  • VII Sharpening skills, attribute.

I Birth of a Warrior

And so, all duelists were once simple Warriors. Since a small gap of 20 minutes long, covering lvl 1-20, still exists, I think it needs to be described at least somehow) At the first level, we use the Scroll of Teleport to Kamael Village, we approach the Novice Assistant, and he gives simple tasks . Upon reaching level 10, fly to the Village of the Talking Island, complete the tasks of the Novice Assistant, and you will be given level 18, after which you can do the quest for a profession. The whole operation takes up to an hour. After taking the 1st profession, we become Warriors. This stage from the 20th to the 40th level can be overcome in a few hours. We buy

  • Top D armor
  • two-handed sword
  • Blunt(club)
  • A spear

A little more about the fast level: we take lvl 21 near Gludio, together or in splendid isolation (we find a friend with him we go in, and he immediately comes out and you will have time to kill the boss yourself only if you are sharpened) go to 26 kamaloka, then register in the catacombs, swing up to level 26, we go to the 29th lab, after which we swing in the catacombs up to lvl 35, after which quests for the second profession begin.

Quests for a profession

If desired and financially possible, a profession can be bought (Award for good work).

P.S. Up to level 40, catacombs can be farmed solo with a lance in their hands. P.S.S. Duals are not needed at these levels.

II. Qual, exping

It would seem that a few hours ago you were just a Warrior with a sword in your hands and emptiness in your head. By level 40, you have already managed to bend the gunpowder, kick the mobs and sniff TyKha! Uh .. Mmm ... On the contrary: kick gunpowder, sniff mobs and bend TyHa .. Damn it! Well, it doesn't matter. Kach I would like to describe in more detail, the level of commercials up to the 76th. I would like to offer my own set of download spots, which, in my opinion, are optimal in terms of the “exp” \ “drop” \ “free spots” ratio.

  • 40-49 - Aligator Island to 45, then graveyard.
  • 52-61 - ice maze(buffaloes or pronghorns) or Rogue Forest
  • 61-66 - catacombs of witches(tp for AA from Aden) or monster garden near Goddard
  • 66-72 - the necropolis of the martyrs(tp for AA from Giran)
  • 72-74 - swamp of screams, valley of silence, hot springs
  • 74-76 - camp of the fauns of Varka, fortification of the Ketra orcs- we hand over the quest for badges and stuff the 1st Ali sign. The quality is very good and at lvl 76 you don’t have to mess around with the pros for a long time (If you complete the quest (5th alliance), you can buy parts, recipes for Y armor / gear)
  • 76-79 - Not bad quality goes under Hz(Valley of Silence)
  • 76-80 - catacombs of forbidden paths(TP for AA from Aden) or Necropolis of the Apostles, back rooms (TP for AA from Aden); The best option is the Forge of the Gods (aka FG) on beetles or golems; You can also swing at the bottom of the Cave of the Giants, but compared to the fog, the quality there is a poop

If you are not a fan of long gatherings in dungeons, there is a special tip for you: Open the map, tab "Information", "Hunting places" sort by level and select. The choice is very large, any assortment of mobs, enjoy

III. Outfit

On some grades, this is a very difficult question, but I will try to list the most acceptable and approved by all gladiator options. So:

With Grade

  • ARMOR
  • Light set

Plated Leather Armor, it is best to sharpen them to +6 will add M. Defense and Evasion

which gives +4STR -1RES

  • heavy set

Full Plate Armor, you can take regular

If you take a normal set, it will add to you +269HP

  • WEAPON
  • Douala

Common Item - Raid Sword*Raid Sword

  • Hammer

Common Item - Dwarven Hammer

B grade

  • ARMOR
  • Light set

Plate Leather Armor, You can continue in them

  • heavy set

Armor of the Blue Wolf, At least enchant for +3

which gives Speed +7, and Atk. HP Recovery +5.24%, STR+3, CON-1, DEX-2

  • WEAPON
  • Douala

if possible, sharpen by +4, and if you are homeless, take ordinary

A grade

  • ARMOR
  • heavy set
  • Tallum Armor

which gives Speed Atk. +8%, Weight Limit +5759, Poison/Bleed Chance -80%, STR+2, CON-2. The best for a gladiator can not be found.

  • Armor of the Blue Wolf, or if there are no adena, continue in it
  • WEAPON
  • Douala

When enchanted by +4 and above, they give +8% attack speed

S grade.

  • ARMOR
  • heavy set
  • Heavy Set - Strongman

CON-2 STR+1 DEX+1, P. Atk. +5.4%, Max. HP+492. Dark Resistance+8, Decreases MP Cost, Allows you to wear a cloak

When modifying Phys. Atk. dual swords will increase more than a two-handed sword, blunt weapons or brass knuckles. When enchanted by +4 or more Chance. Crete. Oud. Increases by 109, Max. HP increases by 10%. Increased damage in PvP.

Or if there is no money for dyno duals, you can do the following:

which increase the Chance. Crete. ud., max. HP by 15%, increases Max. MP by 20%, and Max. CP increases by 30%. Increase damage dealt in PvP

S80 grade

  • ARMOR
  • heavy set

Moirai armor, it is best to sharpen them at +3

which gives us *drumroll*" STR +2, CON -2. When equipped with P. Atk. +4.26%, Atk. Atk. +4%, M. Def. Def. +2%, Stun Resistance +50%, Fire/Water/Wind/Earth Resistance +3. Reduces damage taken in PvP and has a chance to reduce all types of enemy speed when the character is attacked. You can wear raincoats.

crit increases. Atk. On 109 and Max. HP by 10%, Increases damage dealt in PvP

S84 grade

  • ARMOR
  • heavy set

Armor of Venus Sharpen At +3

STR+2, DEX-2, P.Att./P.Def. + 5.57%, Max HP +531, Slip/Root Resistance +70% There are two types of Vesper armor - normal and Noble. The difference is small - a negligible difference in stats and the ability to wear a cape with Noble

When enchanting dual swords, their P. Atk. increased to a greater extent than that of one-handed weapons or brass knuckles. When enchanted by +4 or more: Critical Chance. hit +109, Max. HP +10%. Deals additional damage in PvP.

  • ARMOR
  • heavy set

Vorpal Armor, sharpen +3

STR-2. CON+2, when equipped with P. Def. Def. +8.47%, P. Def. Atk. +5.57%, Magic Damage Resistance +2%, Max. HP +541, Speed ​​+7, Accuracy +4, Hold/Sleep/Bleed Resistance +50%, Fire/Water/Wind/Earth Resistance +5. Allows you to wear a cape. When using a shield: Increases shield block chance

  • ARMOR
  • heavy set

Armor of Elegia, sharpen by +3

STR+3, CON-2, when equipped with P. Def. Atk. +6.59%, Critical Chance. Atk.+12.74, Bleed/Hold/Sleep Resistance +50%, M. Atk. Def. +2%, Max. HP +550, fire/water/wind/earth defense +5, restores a certain amount of HP from damage dealt to the enemy. You can wear raincoats. When using a shield: Increases shield block chance

Dual swords, two-handed swords, two-handed blunt weapons, and brass knuckles have increased attack more than one-handed swords. When enchanted +4 and above, Crit increases. Atk. On 109 and Max. HP by 10%. Deals additional damage in PvP.

Dual swords, two-handed swords, two-handed blunt weapons, and brass knuckles have increased attack more than one-handed swords. When enchanted +4 and above, Crit increases. Atk. On 109 and Max. HP by 10%.,Inflicts additional damage in PvP.

  • P.S. Bijou always take the TOP. Up to S rank, you can safely go to "China" jewelry (look at the money)

IV. Duelist and PvP

With straight arms and good equipment, the duelist can kill. It is a fact. It makes no sense to give any advice, since everyone should have their own opinion about PvP and Olya, it will be different for everyone, but correct in its own way. But still, I can give some advice about oli and pvp.

  • First, you need to have such wonderful things as:

Well, you don’t have to talk about the epic bijou, the bijou from the battles for the lands and the hero bijou, everything goes without saying. Also, you need to have BB and Hast potions with you. Secondly, in Pvp and oli, with melee classes, I advise you not to run to them, but while they run to you, shoot with blast, sonic and long-range mass. Thirdly, remember that for a duelist in PvP, you need to transfer all MP into skills. Only mobs will die from regular hits (with the exception of Chuck Norris hits, of course). Fourth, when going to oli, ask a friend to warn you who you get into battle with, this will be a decisive factor in choosing some oli-buffs, so if for me the three main ones are Haste, Focus and Whisper of Death, then everything the rest depends on the opponent. Well, that's enough advice, everything else is just your personal experience.

V. Skills

Combat (damaging) skills:

  • Focusing Sound (Sonic Focus) - this is a skill that increases the "charge of glade". The higher the charge level, the more skills he can use. The higher the iron level, the more it can charge. The maximum charge level is 8. You can also charge up to level 2 simply by using Energy Stones. This is very useful if you are chasing someone and don't have time to stop to recharge. He ate a couple of pebbles - threw a plop at the enemy, ate more - threw more. The higher the charge level, the greater the damage from all "sonic" skills.
  • Triple Slash (Triple Slash) - the very first skill of the gladiator, used with duals in his hands. Deals minor damage compared to his other skills, but at the same time consumes a little mana and does not require charges. If the charges are over, but you want to shy away with something spectacular, this skill is quite suitable for this. At least there will be more sense than just waving duals.
  • Double Sound Slash (Double Sonic Slash) - Very good melee skill. Deals good damage to the enemy, but at the same time uses as many as three charges.
  • Triple Sonic Slash (Triple Sonic Slash) - the most destructive skill of the gladiator. If he crit, then consider that you have already won. The disadvantage is that it eats as many as four charges.
  • Sound Impulse (Sonic Blaster) - a ranged combat skill called "blast". Deals good damage to the enemy and can also crit. Uses 2 charges.
  • Sound Storm (Sonic Storm) - a ranged skill that hits several nearby enemies at once. Popularly referred to as "mass blast / splash". It also consumes 3 Energy Stones each time it is used.
  • Sound wave (Sonic Buster) - A massive melee attack. It doesn't deal much damage, but it casts quickly and can always be used in between other skills. This skill also consumes 3 Energy Stones.

Until the 76th lvl, the mass can not be downloaded, leaving the 1st level, upon reaching the 76th, we gain the last level with it and sharpen it on the attribute

Selfbuffs

(skills that are superimposed on themselves and increase combat performance):

  • War Cry (War Cry) - Skill, for a minute increasing physical. attack, and, accordingly, the damage from the abilities. Since Gracia Final, it works without recoil, and now the main thing is not to forget to use it every minute. The skill must be on all the time.
  • Spirit of the Duelist (Duelist Spirit) - A skill that increases attack speed with duals and damage in pvp for a minute. Also a very useful thing, which also should not be forgotten to cast every minute. In general, get into the habit of constantly using these two skills.
  • Madness of War (War Frenzy) - This should be enabled when fighting stun and trance enemies. Compared to LH, the increase is very small. Eats a lot of mana
  • Fighting Stance of Guile (Vicious Stance) - This increases the critical from normal hits, therefore it is simply useless on the level, but on the rb, in the lab it can be very useful. So learn, sharpen if possible.
  • Lion Heart (Lionheart) - Significantly increases resistance to mental and shock attacks. 80% of protection practically does not let stun and trance through.
  • Sound Movement (Sonic Move) - Significantly increases your running speed for 15 seconds, but consumes 3 charges.
  • Find Vulnerability Animals (Detect Animal Weakness) - Increases damage against monsters whose race is "animal". It's a pity it doesn't work on kris-tyha.
  • Find Vulnerability Plants (Detect Plant Weakness) - Increases damage to all bushes and trees for 10 minutes. Mobs like this are extremely rare.
  • Find Monster Vulnerability (Detect Monsters Weakness) - Increases damage against beasts. I don’t know why, but apparently in the bark “animal” and “beast” are completely different words, which is most likely due to their culinary preferences.
  • Find the Vulnerability of Dragons (Detect Dragon Weakness) - here, in general, by analogy with the previous three.
  • Find Vulnerability Insects (Detect Insect Weakness) - rare, but still more common than plants)) It's worth learning, later it will be very useful in fog .. Although there will already be a third-class detection.

Passive Skills

(which are just there, they always work, and you don’t need to click on them every time)

Duelist skills

  • Wisdom (Wisdom) - Increases the duelist's resistance to trance-rotate attacks.
  • Health (Health) - increases resistance to poison and bleeding ... Nonsense, despite the big name. As if in pvp they so often poison and let in a blind ... Although it's worth learning.
  • Skill Mastery (Skill Mastery) - there is a small chance of an instant rollback of the skill after using it. Or an increase in the duration of its action by 2 times, but with an increase in the rollback time.
  • Fighting Deflection Stance (Riposte Stance) - Another useful skill when fighting stunned opponents. The bottom line is that it reflects the skills used on you in close combat (the bow stun is also reflected .. And debuffs, it seems, too). Usable only against stunned opponents. Also reflects 30% of damage from regular hits.
  • Eye of the Hunter (Eye of Hunter) is a skill that combines three detection skills. + in that it takes up less space on the panel and does not have to be switched frequently. - that animals, plants and insects are the most, in my opinion, rare mobs.
  • Rage of Sound (Sonic Rage) - this is the very skill for which it is worth downloading your gladiator to lvl 78. In fact, this is one of the varieties of blast. It deals little damage, but at the same time, with each use, it increases the charge of the glade by 1. It is very convenient that instead of charges, we simultaneously pedor the enemy and charge.
  • Eye of the Assassin (Eye of Slayer) - a more usable skill than the hunter's eye, as it combines the types of mobs that are more common, + added giants and magical creatures.
  • Fight Master (Master of Combat) - Slightly increases physical attack and max CPU. Nothing supernatural, it would be better to become doulas.
  • Brave heart (Braveheart) - This is a pretty useful feature during pvp. Recovers 1000 CPU immediately when used. Usable for pvp and oly.
  • Sound Barrier (Sonic Barrier) - For 10 seconds it gives complete invulnerability to the smooth, but bitch, with the grace of the finale, it subsides at the slightest change in charge or the use of some skill. In fact, a useless thing, but eats 5 charges at once. It will help to somehow survive the enemy's oud.
  • Energy Symbol (Symbol of Energy) - a great dome, useful on rb and insta.
  • Find a weak spot (Expose Weak Point) - Required to study. Decrease P. Def. Def. the enemy due to its weakening, as well as increasing the Accuracy and the probability of inflicting Crit. Strike with the main attack.
  • Mystery of Secrets (Final Secret) - Increases the duelist's damage during pvp for 30 seconds. No comments.
  • Weapon Lock (Weapon Blockade) - the reward of a true duelist's nerd and almost the first-class skill of caramel. No comments.
  • Ultimate sound voicing (Maximum Focus Sonic) - A skill that immediately raises the charge from 0 to 8. Again, no comment.

VI. Creating a Duelist

Before proceeding to the main issues, I would like to talk about a less important, but no less pressing issue: the choice of a pet)) that the gladiator is drawn to the vampiric + hast), but nevertheless, the pet is also useful. So, I ran with all the pets, this is what I want to say:

It will become a party DD for you. It attacks well, it will be possible to ride on it (from level 70 of wolf development) and up to lvl 70 it eats only 10% of your experience. But when at 76+ he becomes big, he starts stealing 35% of the exp and in a place with you without a buff he just simply sticks, I want to think about selling ...

  • Kura

Everyone says, they say, the chicken pours mp, an excellent quality on the abils. This is true! But again, upon reaching level 76, her buff is completely useless for you (with the exception of Bless mp). So you can download it, and upon reaching the 3rd profession, just sell it.

  • Tiger

A very cute beast, unlike the previous two candidates, it has a sense in the sense of a buff, it somehow replaces the notorious window VK. But buffs such as pet inspiration, pet insight, make me want to cry. Of course, the speed of the cast and the chance to knock down the cast are very important for the gladiator, but still ..

The bull will become your best friend when you take the 3rd profession. This animal has the very buffs that a gladiator needs! Hast, vampiric, focus and whisper of death (+ shield, hp shine, accuracy, mite). And he knows how to heal!! Simply put, the duelist's choice is a 70+ bull.

Tattoo

(not gonna get us)

  • Tattoo choose the standard: + 4STR -4vyn (+5-5 is not necessary, because 4 is enough)
  • Later, 80+ you can make +4STR -4DEX, well, or go without a tattoo at all.
  • Optionally also + CON -DEX

VII. Sharpening skills, attribute

And another very controversial issue. Usually it is advised to put anything, except for holiness and darkness, because skills are not sharpened on them. I think that holiness will become relevant in Freya, because 300 atra will be made into armor, because of which it will be better to sharpen the skills for the Duel, and if the skills for the Duel, then into the weapon of holy or darkness, resistance to darkness is almost everywhere, therefore it is better holi. But again, this is my IMHO. It is also worth noting that the resistance to fire is at tiat and at 78 labs (it doesn’t matter), water is at 81, we will go into it all our lives (although again there will be 83 labs in free, but this is a separate conversation), darkness resists everywhere in fact, land on the twins. So earth, wind and holi (the most expensive, and holi the most irrelevant)

  • Regarding sharpening skills:

All those attacking the attribute, if the muzzle is holy or dark, then duel. The spirit of a duelist for power to the limit. The rest of the skills are not so important, so you can improvise. P.S. Holi easily accelerates to 340, if I'm not mistaken, 300 in duals, DB dance (Dance of Light +20) and buff her\she\bisha (Holy Weapon +20).

  • Big Changes And Additions AnnaVasper

A very bright and strong representative of the Human race in Lineage 2 is Gladiator or Glad, as it is called among the players. Starting your journey as this class, you will go through a difficult path from a warrior to a duelist, which will definitely captivate you. According to their intended purpose, Glads belong to the attacking class, that is, they are daggers of pure water and are able to hit their opponents with incredibly strong damage. The main type of weapons for any Glad are paired swords, which are called duals in the game. Representatives of this class are distinguished by their strength, and their obvious advantage is self-sufficiency both in single and mass battles.

Due to the fact that they ideally own a dual type of weapon, opponents who meet on their way fall under a huge number of blows, which are simply unrealistic to avoid. But in order for your Glad to be a balanced, dangerous opponent and a successful player, check out this guide, in which you will find basic tips on character leveling, equipment options at a particular game stage, and much more.

Let's make a reservation right away that the Gladiator as a class has its pros and cons. As for the positive qualities of this class:

Glad has a huge set of offensive skills at his disposal, including a stun, as well as the most powerful physical skills and the most interesting in terms of MP"

Glad has excellent self buffs for attack speed and the attack itself, buffs for immunity to root, stun, sleep, paralysis, as well as buffs for recovery and increased damage against monsters of certain types;

An obvious plus is that Glad has passive skills such as the final frenzy and for light, heavy armor;

Very pleased with a decent amount of HP and the speed of its regen, it also has a large CR;

Outwardly Glady are real beauties;

An interesting style of fighting, playing for this class is not always easy, but this is its feature, you will be an attacking character who will always find something to surprise you with;

Has a military dome, which is probably the most useful and desirable in the game;

And lastly, it has the ability to use zedes and accelerations, which are very useful, but at the same time, they eat an immense amount of charging.


As for the negative qualities of this class:

Since the Gladiator has a decent HP indicator and can wear heavy armor, then as a price for this, he is significantly limited in speed, since at least there is a dream book, this is something like a jerk, which often helps this class;

Before applying any of the skills, Glad needs to charge them with dream books, this is another kind of payment for the presence of skills of high power;

They have a slight dependence on full buffs, all because they deal all the main damage through skills, and they have practically no dependence on buffs;

There are no passives on m def at all, as well as very small indicators of magical protection, which in principle is a disadvantage for the human race as a whole;

It is not very convenient to make a stun, because you first have to change weapons to blunt, as a rule, it is crushing (axes) for chopping (maces);

Players who prefer Gladiators, especially at the beginning of the game, it is quite difficult to control them, I would like to significantly increase the number of buttons on the quick access panel, because even the ability to use macros, if we take into account taliks and the like, does not help much;

The obvious disadvantage is that there is no specific specialization, and this leads to the fact that Glad constantly has a huge number of some incomprehensible skills that are useless, unnecessary skills. Plus, it's quite wasteful, because you also have to keep additional sets of equipment, which cost a lot of money;

Before inflicting damage on the enemy through skills, you need to make sure that the charging of the dream books is full, because otherwise, your damage will not be the one you expect.

Quality of Glada and the choice of equipment at certain stages of the game

Beginning from 1st to 20 lvl , you will appear in the starting location that belongs to people, there you will immediately need to deal with several gremlins and when you get to lvl 5, start not just wandering around the game world, but complete quest tasks through which you will quickly reach lvl 20. This is a very fast process and if everything is done correctly, then you will spend no more than 1 hour on leveling up to lvl 20.

Crossing the line lvl 20, you need to go and get the first profession, which is called Warrior, after which be sure to take care of the equipment for your character, which at this stage of the game will not be a bad fit for you Brigandine Set. For the time being, do not choose dual swords as a weapon, it is better to give preference to a two-handed sword or a club for a while, if you wish, you can also take a spear. After you have dressed up and armed, stomp in the direction of Gludio or Dion, the territories adjacent to them are teeming with various mobs, through which you can easily upgrade your gladness to lvl 26. Once you have reached the required level, you will immediately need to register for the quest called "Seven Seals" and then go to the catacombs to complete it. Here, in the catacombs, you can easily pump your smooth to the 35th or even 40th lvl, and when you reach the last one, then the time will come to get a second profession, if you don’t want to work hard, but there is an extra adena, then you can just buy a second profession and it's in the bag. By the way, for pumping in the catacombs, a spear is ideal as a weapon, because there are a lot of monsters there, and with the help of a spear you will quickly deal with them.

Reaching 40th lvl, you will need to get the Gladiator profession and, of course, since this is another conditional game stage, you will need to change your character's equipment. The best option for lvl 40 is C rank armor and weapons, this will be the Plate Leather Armor outfit, which gives additional STR + 4 and CON-1 or another heavy armor option, like the Full Plate Set, which gives additional Max HP + 270.

As a weapon at this stage, take one of two options - this is either Katana-Katana, or Raid Sword-Raid Sword, any of these dual options, if sharpened by +4 or more, give small bonuses to Atk. speed. Having dressed and taking a normal gun, go to the level up to lvl 52 inclusive, to the area known as Dragon Valley, there you will find a non-stressful exp, because there are all x1 mobs, or if you are not looking for easy ways, go to Cruma Tower, there are already almost all mobs x2 or even x3, besides, you will receive interesting percentages from the download.


Reaching lvl 52, you will need to change clothes again in order to continue to swing on equal terms with rivals. C Grade will no longer take off at lvl 52, so change into B Grade. Take the Blue Wolf Heavy Set as an equipment, which gives additional Speed ​​+7, HP Recovery Rate +5.24%, STR+3, CON-1 and DEX-2, by the way, it is considered the most optimal for Glad at these levels.

In terms of weapons, take the Samurai Dual Swords, which are called Samurai Long Sword-Samurai Long Sword, giving an additional +4% to Atk.Speed. To level up, head to the area known as the Frozen Labirint or the Seal of Shilen. If you have the opportunity and desire, then you can gather a party and go to necropolises or kata, swing there up to lvl 60 inclusive.

Reaching lvl 61, dress up your Gladiator once again. for the role of armor, a kit called Tallum Plate Armor is suitable, which gives bonuses such as STR +2; CON-2; Atk. Spd. +8%; Weight Limit +5759; Resistance to Poison / Bleed + 80%, do not consider other options, this one is the most optimal. For the role of a weapon, take one of the two options Tallum Blade-Damascus or Keshanberk-Keshanberk, because they give an additional + 8% to Atk.Speed.

Starting from lvl 61, go to the area known as the Valley of silence and go there until lvl 68 inclusive. Then stomp to Hot Springs and here already swing until you get lvl 76, for a solo option, this place is suitable from and to. If you have the opportunity to level up as part of a party, then go either to Varka, or you can go to Stakato Nest, where you also need to level up to lvl 76.

How did you guess 76th lvl significant in that your character will again need to change clothes. For the role of a gear, unless of course you have sharpened your heavy TM by +6 or more, with such indicators it is better to leave it, but if not, then take the Imperial Crusader Set, which gives additional DEX-2, STR + 2, P. Def . +8%, and Max HP +445. Resistance to Sleep/Hold +70%. Duals are ideal for the role of weapons, and they give excellent bonuses that you will definitely appreciate, this is Tallum Blade-Dark Legions Edge - you will be provided with additional Max. HP by 15%, Max. MP by 20%, as well as Max. CP by 30%, but without fail they need to be sharpened to at least +4. With regard to the download, since you will already be at lvl 76, you don’t even need to say anything anymore. The only advice to get to level 80 is to gather a normal party and stomp to such locations as Forge Of The Gods or Imperial Tomb, the conditions there are optimal.

Highest Priority Gladiator Class Skills

In the group of attacking skills, the following are definitely worth highlighting:

Triple Slash or Triple Slash - this skill does not need to be pre-charged at all, it is most effective to use it as an addition to such a bundle as DSS with TSS. The power of the skill is 2557, the cooldown is 3 seconds, it takes 1.733 seconds to read;

Sonic Blaster or Sound Pulse - This skill attacks the enemy by directing a sonic pulse at him and hits him from a distance. For a gladiator, this skill is the main one of all ranged ones, it is used all the time, especially in combination with a sword, dual swords or a club. The possibility of an over-hit or a critical hit is not ruled out, but in order to use it, you need to pump Sound Focus to at least level 2. The skill is used as the main one in PVE, its use in PvP battles is not excluded. The power of the skill is 1827, the cooldown is 3 seconds, the reading takes 1.9 seconds;


Double Sonic Slash or Double Sonic Slash - this skill helps to convert sonic energy into a very strong blow with a sword. This is an ideal skill both before lvl 80 and after, it is optimal to use it in PvP battles when you fight with dual swords. The possibility of inflicting an over-hit and a critical hit is not excluded, but to use it, you need to have pumped Sound Focus, at least to level 3. The power of the skill is 3196, the cooldown is 3 seconds, it takes 1.733 seconds to read;

Triple Sonic Slash or Triple Sonic Slash - this skill is the main attacking skill of any Gladiator, which is why it is used all the time. It requires duals, there is an ignore to the protection of the shield, the possibility of inflicting an overstrike is not excluded. To use it, you need to have a pumped Sound Focus, at least up to level 4. The power of the skill is 4262, the cooldown is 5 seconds, the reading takes 1.667 seconds;

Sonic Buster or Sound Wave - this skill is not used at low lvl, it is used only after getting the 3rd profession. Doesn't require charges, has high crit hits, and is active in melee combat. It can be used with duals, a sword or a club, it has the ability to consume 3 Energy Stones, and there is also the possibility of inflicting an overstrike. To use it, you need to have a pumped Sound Focus, at least to level 2. The power of the skill is 457, the cooldown is 2 seconds, the reading takes 0.72 seconds;

Sonic Storm or Sonic Storm - this skill is a ranged skill, in its nature it is similar to a sound wave and is used for long-range attacks. It does not need charges, it can be used with duals, a sword or a club, it has the ability to consume 3 Energy Stones, it is also possible to inflict an over-hit or a critical hit. To use it, you need to have a pumped Sound Focus, at least to level 2. The power of the skill is 457, the cooldown is 3 seconds, the reading takes 1.9 seconds;

Blunt or Hammer Crush - this skill does two things at the same time - stuns the target for 9 seconds, deals melee damage to the target. It requires a club to use, so it is not used very often in the game, but on Olympus, it can be especially useful. The power of the skill is 2411, the cooldown is 3 seconds, the reading takes 1.08 seconds.

Among the auras and selfies, the following stand out for their usefulness:

Vicious Stance or Combat stance of deceit - it helps to increase the power of a critical strike by +609, consumes MP, the amount of which directly depends on the character's lvl during use;

War Cry or Battle Cry - helps to increase the physical attack by + 25%, this skill is used by Glads everywhere, in PvP, in PvE, on the level and anywhere. Duration 1 min, cooldown 45 sec, reading takes 1.5 sec;

Lionheart or Lionheart - helps to increase your character's resistance to paralysis, stunning, holding, sleeping and removing positive effects. It is very effective to use against classes that are characterized by the use of debuffs or stun classes. Duration 1 min, cooldown 150 sec, reading takes 1.5 sec;


Sonic Focus or Sound Focus is a kind of charge that precedes the use of various sound skills, up to lvl 78 inclusive, this will be your main source for charges. The cooldown of the skill occurs within 0 seconds, and the reading takes 0.9 seconds;

War Frenzy or Madness of war - helps to increase the resistance of your character to such types of attacks as sleeping and stunning, consumes MP, the amount of which directly depends on the character's lvl during use. This skill is effective against classes that are characterized by sleep or stun classes;

Sonic Move or Sonic Move - Increases your character's Speed ​​by +66 for 15 seconds. To use this skill, the Power of Sound must be pumped to at least level 3, and dual swords are also needed. Ideal to use at that moment if you need to catch up with some object. The cooldown of the skill occurs within 30 seconds, and the reading takes 1 second;

Duelist Spirit or Duelist Spirit - increases the attack speed with dual swords by + 12%, at the same time increases the damage from PvP and normal skills by + 10%, lasting for 1 minute. It is very effective to use this skill in PvP, PvE or, of course, in the process of pumping. The cooldown of the skill occurs within 30 seconds, and the reading takes 1.5 seconds;

Riposte Stance or Reflection Fighting Stance - to repel attacks, you must use a weapon, while the skill reflects up to 30% of the damage received, and also, with a chance of up to 30%, reflects both negative and positive effects, but they do not include ranged damage attacks and skills. Using Riposte Stance reduces the character's movement speed by 10%, attack speed by 20%, and accuracy by 4. Consumes MP, the amount of which directly depends on the character's lvl during use;

Sonic Rage or Fury of sound - helps to attack the enemy, while throwing out the energy of the sword and at the same time collecting the energy of the soul. The ascent can be carried out up to level 7, there is a chance of inflicting both a gift from above and a critical strike as well. The cooldown of the skill occurs within 0 seconds, and the reading takes 1.5 seconds;

Sonic Barrier or Sound barrier - contributes to the creation of a protective barrier that will protect your character from any normal skills, strikes, as well as debilitating spells, for a period of 10 seconds. Dual swords are required to use, and Sound Focus must be at least level 5.

We put tattoos on the Gladiator

Depending on the goal that you are pursuing and choose the most optimal of the following tattoo options:

1. In everyday game life for Glad, who is close to IR, Dragon Set or Tallum, choose such a tattoo combination - +5 STR \ -5 CON.

2. If your Glad is a frequent participant in the Olympiad, then to the above combination, you should add +4 CON +4 DEX, that is, the set will be as follows - +5 STR \ -5 CON \ +4 CON +4 DEX.

3. There is another build that is no less usable in Olympic survival races, it looks like this - +5 STR +4 CON - 9 DEX.

Gladiator on Olympus

Here it is immediately worth noting that in order to enter Olympus, Glada, like other classes, it is necessary to comply with some minimum conditions - this is Hell Knife (Mental Shield) - it is useful in that it gives a buff (chance, and adds 50% when using a favorable skills) Mental Shield 4 lvl, as well as Staff of Evil Spirits (Blessed Body) - it is useful in that it gives a buff (chance, and adds 20% when using a favorable skill) Btb 5 lvl.


On Olympus, it is very important to always stick to certain tactics, which are completely different with different classes. The main types of combat for Gladiators on Olympus, we will now describe.

Magi - out of all the huge variety of magicians, on Olympus you should be afraid only of Necrons, because they have an anchor, a summon and a doom. That is, if you get a necro, you need to immediately put on a pl set and wipe it the faster, the better, ignoring the summon, because it will eventually lie down by itself. Tactics against necro are as follows - beforehand, 5 seconds before the battle starts, use acceleration, run up close to the necro, give him a massive melee, then shh, then 4 crosses, as a rule, at this stage the necro is already running away from you, so use the massive distant and single distant. Basically, this is enough, but if you have a real monster, then hit him with crosses, until the sonics of the valley roll back, you can repeat after the massive long-range and single long-range, this is definitely enough.

Luke - the tactics are the same as against magicians, just wear an IR set, periodically you will need to use resistances from the camp - farfrenzi, Lionheart, they are very weak, so it's enough.

Daguers - among daggers to be afraid, and even then only a nubu, it is worth PV, because he has a dodge. The tactics against these comrades is extremely simple - put on an IR set, use resistances from the stun and simply extinguish your opponent with any abilities that come to hand, give preference to massive ones, do not lose sight of the charge level. The simplest option for a combo, of course, if all the abilities pass, maybe this is a massive melee, a massive distant, dss + shh.

tanks - These are opponents with whom it is always interesting to fight. You put on an IR set, be sure to try in every possible way to save your MP reserves and gradually bring the enemy to the toll.

Paladin - you shouldn't run away from the slain, because under the icon he will quickly catch up with you, here the tactics are different, at the very beginning of the battle you need to use the leonhert from the camp, do not use warfrenzy, because you need to save mana reserves. Alternatively, you can turn on the reflector at the very beginning, but for a short period because it is like a bottomless pit for mana, during the battle do not use massive hits, because for a tank they are poor, and they eat a lot of mana. As a rule, Pal starts knocking down abilities with stuns, so if you get knocked down by TSS, you throw DSS in response, then crosses up to 7 charges, and then a single long-range one. When you bring the tank to ud, move away from him at a distance that will be unattainable even for a bow and arrow, regen CR, if necessary, then HP battle roar or bravhert. If a situation arises that Pal caught you in the roots and stood next to you in the oud, give an answer to yours &

In short, this is not a guide, but simply an indication of how and whom to kill =)))

ARCHER: Crossbowman, Hawk, Silver Ranger, Phantom Ranger

It's a mess. First of all, we throw Sonic Blaster (SB), then immediately Sonic (SS). then we turn on Sonic Move (CM) and do a combination of Triple Sonic Slash + Double Sonic Slash (TSS + DSS). All the archer is dead. The only limitation is shooting the HP of the crossbowman, because if they have less than 10% HP left and you do not have time to shoot them down, you will be rewarded with a Lethal Shot.

MAGI - Sork, Spelsinger and SH

It is necessary to turn on the talisman for protection from the elements (it is directly carved in yard letters on the forehead of the magician) and SM and then our crown TSS + DSS. Robe is lying =))

SAMONERS - necro, Phantom Sumoner, Horse Breeder and Cat Breeder

We hang ALL talismans for protection (as well as for instant healing of HP and SR + for healing MP). Samoner is a difficult enemy. The main thing is to hit the Samoner itself and not the Samoner. If this seems unrealistic to you, then in normal pvp it’s better to do Bsoe and on Olympus to transfer them (on Olympus, if no one wins within five minutes, then the winner is determined by damage, while CALCULATION OF DAMAGE FROM SAMON / ANIMAL is not taken into account). The main thing here is to save MP. And always leave charging on CM. Therefore, it does not hit as usual TSS + DSS, but TSS + Triple Slash (TS) + DSS + TS + Sonic Buster

DD CLASSES: Maestro, Spoiler, Destr

Dada I know, there are not all classes of DD. Because I singled out the most dangerous classes for the glad in a special section.

The main thing is to kite SB and SS for as long as possible. oh yes, and beat with remote charging. If you are forced to close combat, try not to throw out your main trump card TSS + DSS. Or so Shh - charging - DSS - charging - Shh. By the way, don't forget about your sonic UD for 15 seconds. and remember: the gnomes have a strategic supply of GCP and GCHP + the maestro has a transformation into a golem + the maestro has the golem itself, which we beat first. At the destroyer, Frenzy should be fired. as soon as he starts using frenzy, immediately shoot him with SB and SS, or if he is close then TSS + DSS to try to bring down his frenzy cast. Destr without frenzy meat.

TANK YES, Paladin, TK and SK

Well, that's all ..... kiting tanks kiting and kiting especially those who are standing. YES, Slamom (a kind of Fat for physical skills) and his cat can be dangerous. We beat the cat first. SK can hurt with magic. The main thing to remember is that tanks are armored barrels that tend to catch and score with samones (bird, cat) or bully with magic (SHK). By the way, the HK has a Shield Bash, so the whole pzdts is that it interrupts any action of the enemy).

Disco: warriors with dances and dances

Stupidly come up and do TSS + DSS. At SHS it is worth firing a song of silence and at SD a jellyfish. And mock the corpse =)))

AHTUNG!!! , Berses, Executioners

Here is the most APOG.

BERSERK - as my best friend said "Run, Forest, run!!!". By running, you need to burn out all the MP of the Bersu. Without MP, bers (like smooth, mage and TT) are not dangerous. Remember light armor will not survive TSS + TS + DSS + TS. And we also burn 10% HP. The nasty thing revival ..... bers is the most difficult opponent for us up to lvl 79.

WARLORD - Kiteim, but don't forget about his remote control. Then we run from him while he tries to catch us with his camp and we are afraid of his debuffs (howl). By the way, there is also a percentage skill Anger (takes 30% of the CPU). We also avoid it. And still we burn Revival.

Executioner - this is a real APOG .... Steals buffs and debuffs. There is no revival, but there are a bunch of other skills.
To win, DO NOT USE UD IN ANY EVENT!!!. otherwise he steals and shoots with magic. We also don't turn our backs on them. And we try not to be led by a kite. Those. turn on the Sonic Move and catch up with him. By the way, he can also steal the Sonic move. And most importantly deozhat banks on HP and CPU. He has good physical skills to reflect. Not as good as ours, but still ... By the way, do not forget that the executioner steals debuffs. The best way is to let yourself get debuffed and use UD to steal it. and then hold on until the UD sinks into oblivion ..
The last should be ABSOLUTELY unnecessary buffs - a fishing potion, a caravan from the island of hell, etc.

By the way, the SC has the best tactics. We remove the bijou and turn on the skill "Reflect Magic". Moreover, all the damage that would go to you is reflected.

TYRANT - I have not yet met, and therefore for me he is a dangerous opponent.

DAGERS

Everything is simple here. The only difficulty is the Shadow Step. Therefore, as soon as we see that he is ready to jump, we use TSS. And they didn’t let them hold a backstab, and they themselves spoiled their health. Just remember about their evasion from skills and UE and EA (one + 60 dodge for 30 sec, another + 1600 for 7 sec).

I hope I helped you in some way and you won’t throw tomatoes =)))))))) good luck on Olympus =))

Gladiator - Gladiator (Glad)

Guide for the gladiator on moments not included in other guides

Important skills:

Sonic Focus - Accumulates a charge of energy for use with other skills.

Vicious Stance - Increases critical hit power. Continuously consumes mana.

Double Sonic Slash - Unleashes sonic energy to deliver a powerful sword attack. Consumes 3 charges of Sonic Focus.

Hammer Crush - A strong blow that stuns the target and deals damage. can/should be used in pvp/olympiad against dagger.

War Frenzy - Increases resistance to sleep and stun. Continuously consumes mana.

War Cry - Instantly increases Physical Attack. Very important skill!

Sonic Blaster - Throws a sonic blast at the enemy. Consumes 2 charges of Sonic Focus.

Sonic Buster - A burst of sonic power creates a wave that hits multiple targets in front of you. Requires 3 Energy Stones. Consumes 2 charges of Sonic Focus. The most important skill!

Sonic Move - Temporarily increases your Movement Speed. Spends 2 or 3 charges of Sonic Focus depending on the level. I recommend trying not to learn this skill until the second level.

Triple Sonic Slash - Inflicts a triple slash with swords. Consumes 4 charges of Sonic Focus. The most important skill. I do not recommend using against daggers.

Lionheart - Temporarily but greatly increases resistance to sleep, paralyze, hold, stun, and debilitate attacks.

Duelist Spirit - Temporarily increases attack speed and (when enchanted for damage) attack power in PvP.

Sonic Storm - Discharges the power of sound, projecting a wave to strike at a distant target. Consumes 3 Energy Stones. Requires level 2 Sonic Focus charge.

Skills 3 professions:

Riposte Stance - a toggle skill that gives a 30% chance to reflect a debuff on the enemy, reflects part of the damage from simple melee hits. Decreases Atk. Movement, Speed Atk. and Accuracy..

Braveheart - Restores 1000 CP.

Master of Combat - Increases attack power with swords, clubs, spears, dual swords, and brass knuckles by 80. Also increases max. CP by 5%.

Sonic Barrier - grants complete invulnerability for 10 seconds, spends 5 charges.

Sonic Rage - long-range charge. Throws a charge at the enemy with the impact force of two swords, charges the focus of sound by +1, but not more than 7.

Final Secret - Increases skill power and normal damage in PvP by 30%. Duration: 30 sec.

Maximum Focus Sonic - Instantly increases the number of windings to the maximum.

Weapon Blockade - Knocks out a weapon from an enemy's hands and prevents them from being equipped for 5 seconds. Uses 2 charges.

PAINTS 1 set:

4 STR -4 dex

1 STR -1 DEX

4 CON -4 DEX

This is the first set of paints that I suggest you use in Mass mixes and if your skin is well dressed then in any other PVP. The pros are that the attack speed will drop by a maximum of 30-50, and other characteristics will rise by a lot.

PAINTS 2 set:

4 POWER -4 OUT

1 POWER -1 OUT

4 DEX -4 CON

This is the second set of paints, used for farming / farming. With a normal vampiric buff (preferably DB and WARC), a large number of lives is not required, and attack speed and attack power will be maximized.

PAINTS 3 set:

4 POWER -4 OUT

1 POWER -1 OUT

This is the third set of colors. Most players use this set because they think attack speed is just as important as strength as opposed to HP.

PAINTS 4 set:

3 STR -3 CON

2 STR -2 DEX
Sharpening skills.

As everyone knows, you can improve skills, sharpen them like weapons. There are several options for sharpening skills on a gladiator:

Sharpening all active skills for attribute damage. With such an improvement in skills, it should be remembered that sharpening should be done on the element that you have in duals (if in duals the earth is on the ground, and by the way, the most popular attribute, since it has the least protection from it). Thus, in our attack, not a physical attack, but an attribute, will be mainly used.

Sharpening skills for damage in PVP. This option is suitable for those who know how to disperse the attack, (with this use of sharpening skills, the holiness attribute is mainly used, because you can increase the holiness attack not only with an attribute, but also with a buff by 40,

With any improvement in skills, the active skill of the Duelist Spirit (Duelist Spirit) sharpen to increase attack!!!

The choice of subskills.

Subskills are very important in any kind of activity, whether it's PVP, the Olympics, or just farm / quality.

There are several possible sets of subskills for this profession:

Useful from DB / PP, hast (for example, from a tyrant, since it is very easy to pump) and a shield (for example, from a paladin).

We take Celestial from DB / PP, Counter Haste, when hit, there is a chance to increase attack speed for some time (from a tyrant), Counter Defense - when hit, there is a chance to increase physical and magical protection for a while (from a paladin or other tanks)

Equipment for the gladiator

Gladiator - Gladiator (Glad)

What Glad wears

Faux Leather Armor Set +4 STR, -1 CON

Raid Sword*Raid Sword

Gracia final/Epilogue/Freya/higt Five:

Blue Wolf Armor Set +7 run speed, +5.24% HP regeneration speed +3 STR, -2 SKD, -1 CON

Tsurugi*Tsurugi (we sharpen duals at +4, we get crit.

Gracia final/Epilogue/Freya/higt Five:

Tallum Heavy Armor Set +8% attack speed, +2 STR, -2 CON

Keshanberk*Keshanberk+4

Gracia final/Epilogue/Freya:

Draconic Leather Armor Set +4% Physical Attack Power, +4% Attack Speed, +1 STR, -2 CON

Tallum Blade*Dark Legion Edge +4

Dynasty Dual Sword +4

Gracia final/Epilogue/Freya:

Dynasty Heavy Armor Set CON-2 STR+1 DEX+1, P. Atk. +5.4%, Max. HP+492.

Dynasty Dual Sword +4/Dynasty Twin Sword +4/Icarus Dual Swords +4

Moirai Heavy Armor Set STR +2, CON -2. Phys. Atk. +4.26%, Atk. Atk. +4%.

Icarus Dual Swords P. Atk. 442, when enchanted by +4, increases crit chance by 109 and Max HP by 10%.

Gracia final/Epilogue:

Vesper Heavy Armor Set STR +2, DEX -2

Vesper Dual Swords P. Atk 482, when enchanted by +4 increases Critical Hit Chance by 109 and Max HP by 10%.

Freya/High Five:

Elegy Heavy Armor Set STR +3, CON -2

Inexhaustible Essence Dual Swords P. Atk 532, when enchanted by +4, increases Critical Hit Chance and Max HP

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Leveling Gladiator

And buff with PP berserker can not be buffed

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